Thought Experiment For A Minorish Whm Playstyle Change

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Hi all.

So I'm not a raid gamer or anything like that but I main white mage.

Now I love white mage with all of my heart and soul but we all know that it's not necessarily the most 'interesting' of the healers. Or just as a playstyle in general.

I don't personally have deep qualms but I've noticed some unhapiness on the forums. So more so that I wanted to draw a bead on the playerbase, I came up with a few changes. And I'd like to ask everyone (mostly the white mages) how they make you feel. This is more just for fun.

So:

Changes:
1) Presence of Mind's initial speed up decreased to 10%. Increase duration by an appropriate amount. Lets say 30 for argument sake. Cooldown unchanged.

2) Freecure changed to 'Ebb and Flow' and is moved to lvl 35 :
"Should regen (or medica 2's HoT) heal a target , reduce the cooldown of PoM(presence of mind) by X seconds. (Multiple ticks from different targets do not count. Must acutually restore HP to count) " With the intention of lowering the cooldown of PoM effectively down to say... 90 seconds or something similar. Can vary as needed for balance purposes.

3) at lvl 52, Ebb and Flow upgrades and 'Secret of the Lily' is granted in a slightly altered way, as these two passive would now work together.
•"Ebb and flow's cooldown reduction on HoT ticks has increased. The increase, whatever it is, allows PoM to be used back to back (assuming that you're using your regens to lower the cooldown) and allows you to keep the stance up by reapplying the buff before it ends.
•Remaining in PoM for 30 seconds improves it, increasing the cast reduction to 15%.
•Secret of the Lily no longer ticks when you are in combat. Instead, it ticks as long as you are in PoM. It still has the same 30 second to a lily function.

4) 'Divine benison' has an additiona affect. "As long as the shield holds, treat it as a regen tick for Ebb and Flow"

5)at lvl 74 (in tandem with Transcendent Afflatus), Ebb and Flow improves once more
•Staying in PoM for 60 seconds upgrades the reduction to 20%|

Design goals:
-Give white mages something 'active' to maintain during fights and make the lily gauge more engaging without functuatlly changing how often we get them
-Make them feel a little faster, for healing or damage dealing (as long as you heal properly)
-Make freecure less of a 'newbietrap' since you so rarely use cure 1 in late game.
-Make the playstye more interactive without acutally changing how a white mage pays (You'd play a white mage mostly the same way people do now, just be mindful of your stance ot make sure you perform properly)

Thoughts?
I'm obviously not suggesting this change should go to live. More just seeing what people think. (Assume that any potencies are adjusted to make sure they don't over or under perform in terms of DPS or healing)

Sounds fun? Sounds tedious?

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