I have returned! I took a second week to put this together as I actually was able to get a 1.0 server working and I took some time comparing the original dungeon to the 2.0 iteration!
As usual, if you want to just see the video, you can watch it here.
I feel like with this dungeon I didn't have too many insights but it's cool that there are callbacks to an older civilization that connects back to 1.0. Hope you found something interesting or new that you didn't know about ^^ I am sure there are a lot of other details I missed in this dungeon so if you have some interesting trivia or thoughts I'd love to hear them. Thank you for reading!
submitted by /u/Bio-Roxas
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As usual, if you want to just see the video, you can watch it here.
- So comparing the two versions (1.0 vs 2.0), the only common thing I found was the architecture and look of the areas. I was unable to get into a couple locked doors but for the most part it seemed like the dungeon was not ripped straight from 1.0 in any way. As you go deeper into the catacombs in 1.0 though you start to see the same type of coffins which was really cool to see a small kind of continuity.
- Like Sastasha, there are unused areas though looking more into the alpha of 2.0, it appeared that you would unlock barriers to each sub-boss area similarly to how you would use the cultist rosary at the end of the dungeon to unlock the final area. The unused areas are simply blocked with debris and other obstacles to keep you from reaching the areas in the current version of the game.
- Probably my favorite detail is that there are some elementals in the area that will immediately aggro to you which is very unusual. They usually are around the coffins in the dungeon. Typically at this point in the lore of the world, elementals are not strong enough to attack or exert anything over people and thus do not attack unless provoked first. I feel as though these elementals though are trying to keep the dead safe and due to the cultists using the bodies of the dead are attacking anything that comes close to the graves.
- The final boss is not just an eldritch horror! Well... I mean it kinda is but this type of voidsent is a soulflayer who can only have a physical form through inhabiting someone's remains. This ended up being Galvanth a king of Gelmorra. The Gelmorrans were a people that predated the Gridanians and cooperated with the elementals ultimately bringing about the age of conjury and Padjals. So it actually makes sense why the elementals then would be protective of these catacombs!
I feel like with this dungeon I didn't have too many insights but it's cool that there are callbacks to an older civilization that connects back to 1.0. Hope you found something interesting or new that you didn't know about ^^ I am sure there are a lot of other details I missed in this dungeon so if you have some interesting trivia or thoughts I'd love to hear them. Thank you for reading!
submitted by /u/Bio-Roxas
[link] [comments]
Continue reading...