To start I don't like this expac, I unsubbed before the expac because of the job changes but had already pre ordered so decided to give the expac a chance. Completed the MSQ, the story was so bad I couldn't bring myself to play anymore. I say this to expose, I am bias.
With 1 day left of play time I did try to give the experts a go and they were well designed, I'd say amongst the best they've ever been done. However, I noticed what seems to be an issue and I'm curious if anyone else has come across. Due to the random ordering and stacking of certain AOE mechanics on boss fights, I believe you can end up in a situation where you physically cannot avoid a vuln stack. Now I'm happy to be proven wrong I only ran each of the dungeons a couple times.
It seemed particularly noticeable on the cactar boss, when he drops all the cacti and then does the expanding AOE move, certain configurations of these two moves stacking leaves you physically unable to avoid getting a vuln, you can end up with not enough time to get from one safe spot to another. Not trying to say it needs nerfing, It just appears that the random patterns being used with overlapping aoe mechanics might need some more work as it appear they can really screw you over. Anyone else noticed this?
Updated to clarify: I'm saying when it overlaps with the expanding aoe attack the mob does, there is a random order to the placement of the cacti and a random order to the aoe's that the mob uses and it seems some times these two can end up with a config where you physically cannot avoid one of the two attacks, as in one of the the two cacti or sometimes both with out the flower are smack bang in the middle of the bosses aoe attack telegraph so you have to functionally be hit by one of the two attacks. That's what I mean.
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With 1 day left of play time I did try to give the experts a go and they were well designed, I'd say amongst the best they've ever been done. However, I noticed what seems to be an issue and I'm curious if anyone else has come across. Due to the random ordering and stacking of certain AOE mechanics on boss fights, I believe you can end up in a situation where you physically cannot avoid a vuln stack. Now I'm happy to be proven wrong I only ran each of the dungeons a couple times.
It seemed particularly noticeable on the cactar boss, when he drops all the cacti and then does the expanding AOE move, certain configurations of these two moves stacking leaves you physically unable to avoid getting a vuln, you can end up with not enough time to get from one safe spot to another. Not trying to say it needs nerfing, It just appears that the random patterns being used with overlapping aoe mechanics might need some more work as it appear they can really screw you over. Anyone else noticed this?
Updated to clarify: I'm saying when it overlaps with the expanding aoe attack the mob does, there is a random order to the placement of the cacti and a random order to the aoe's that the mob uses and it seems some times these two can end up with a config where you physically cannot avoid one of the two attacks, as in one of the the two cacti or sometimes both with out the flower are smack bang in the middle of the bosses aoe attack telegraph so you have to functionally be hit by one of the two attacks. That's what I mean.
Continue reading...