Hello there!
First of all...I love this game. That's why I would like to hear some ideas of you guys on how and if this should/could be fixed/improved.
Low level content is not exactly fun and i fear that especially the level 50 stuff and below will become an absolute chore to do when 6.0 comes out (when max. level likely will be 90). And there is the problem with new players. I witnessed a lot of people quitting because the combat is so slow at the start and only really gets starting at lvl. 60+.
BUT this is not me complaining to the devs or being annoyed at them. Not at all. Because I fear there is not an easy solution or at least i can't propose one :/ What would be the best solution/improvement for these problems? I had a couple of approaches in my mind but none of them are perfect or easy to execute:
- Let higher-level players keep their skills in low level content.
There are a couple of problems with that.
1. Newbies could get kicked. That something that often comes up. Even if I don't think that this point deserves that much weight...because there are always people that are *caugh* not nice and that will kick newbies for stupid reasons.
2. You faceroll even harder through said content.
3. You could increase the difficulty...but that could be difficult to balance. The vet might have fun but the newbie might feel crushed.
- Remake old content
New mechanics, maybe different versions where a boss might change? It would be a ton of work for the devs though :/ And with the Idea of different versions/paths there could of course be those people that will leave if one is easier of faster than the other. There could of course be adjusted loot depending on the difficulty.
- Level squish
A ton of work as well. A lot of rewards and systems would need adjustments :/
- Dish out more skills at the start and distribute the rest with broadening gaps
I guess the problem here is pretty obvious...it could kill the fun of reaching higher levels. But...you could at least use your cool stuff already!
These are a couple of things that came to my mind. What are your ideas?
Or would you prefer it if nothing would change? Orrr do you like one of the ones I listed? 
(ps: Please excuse my lackluster english. If something is confusing or hard to understand please let me know and I will try my best to make myself clear
)
Continue reading...

Low level content is not exactly fun and i fear that especially the level 50 stuff and below will become an absolute chore to do when 6.0 comes out (when max. level likely will be 90). And there is the problem with new players. I witnessed a lot of people quitting because the combat is so slow at the start and only really gets starting at lvl. 60+.
BUT this is not me complaining to the devs or being annoyed at them. Not at all. Because I fear there is not an easy solution or at least i can't propose one :/ What would be the best solution/improvement for these problems? I had a couple of approaches in my mind but none of them are perfect or easy to execute:
- Let higher-level players keep their skills in low level content.
There are a couple of problems with that.
1. Newbies could get kicked. That something that often comes up. Even if I don't think that this point deserves that much weight...because there are always people that are *caugh* not nice and that will kick newbies for stupid reasons.
2. You faceroll even harder through said content.
3. You could increase the difficulty...but that could be difficult to balance. The vet might have fun but the newbie might feel crushed.
- Remake old content
New mechanics, maybe different versions where a boss might change? It would be a ton of work for the devs though :/ And with the Idea of different versions/paths there could of course be those people that will leave if one is easier of faster than the other. There could of course be adjusted loot depending on the difficulty.
- Level squish
A ton of work as well. A lot of rewards and systems would need adjustments :/
- Dish out more skills at the start and distribute the rest with broadening gaps
I guess the problem here is pretty obvious...it could kill the fun of reaching higher levels. But...you could at least use your cool stuff already!

These are a couple of things that came to my mind. What are your ideas?


(ps: Please excuse my lackluster english. If something is confusing or hard to understand please let me know and I will try my best to make myself clear

Continue reading...