I feel like this game is slowly going on a maintenance mode as it has only 2-3 expansions left to live, so I don't expect devs to change the formula… It’s just unreasonable to change the whole system at this point. Nevertheless I have some suggestions that will improve the game and shouldn’t be much of an effort to implement. The amount of things we get to do for 4 months is a joke, but I believe it is coming not from the actual lack of content, but from a design philosophy that we should not “waste” our time playing this game too much, so a few simple tweaks should help a lot. Maybe devs will implement these suggestions to xiv or maybe to the next ff mmo, idc anymore I’ll just try to enjoy what is left as much as I can and not to forget everything good this game offered to me.
I may be a bit rushy since Yoshi-P did promise us a better MMO experience. But I feel like it’s a good time to post it since a lot of people are talking about the lack of content, and besides that I want midcore content to be harder. This is a game, but more importantly an mmo, and it doesn’t feel like any of it, so the game must change. Devs cater to casuals too much and I think casuals have more casual content to do than an average casual player will ever be able to complete.
The last time I tried making some suggestions people didn't even read the whole post I got shadowbanned on reddit xD So I want to clarify some things. Most things I’ll suggest are completely optional. If you don’t like this type of content just move on. Don’t send me to WoW that I didn’t even play that much. And don’t try to push the “go play other games” narrative, I love THIS game and I wanna play THIS game. And remember, two can play this game. Maybe devs should make all content the ultimate difficulty and then YOU can go play other games and come back when it gets easier?
1. So without further yapping I suggest the role coffers and role tomes. This game is being advertised as the game where you can play every job on one character. But realistically you will never be able to get BiS for every job. Therefore I suggest role rewards. Weekly restrictions will be applied upon clearing the raid as usual, but only to the role you cleared with. By role I mean either tank, healer or dps, or it can be gear sets maiming, striking, scouting etc. To prevent ninja looting or gearing up too fast coffers and tomes will also be tied to the player's current job. This will increase replayability so much. People think that if you are a raider you have something to do in this game, but in reality reclears are done in an hour, a day at worst. And then we have nothing to do for a whole week. This will also help more people get into raiding as there will be more helpers reclearing on the different jobs.
Continue reading...
I may be a bit rushy since Yoshi-P did promise us a better MMO experience. But I feel like it’s a good time to post it since a lot of people are talking about the lack of content, and besides that I want midcore content to be harder. This is a game, but more importantly an mmo, and it doesn’t feel like any of it, so the game must change. Devs cater to casuals too much and I think casuals have more casual content to do than an average casual player will ever be able to complete.
The last time I tried making some suggestions people didn't even read the whole post I got shadowbanned on reddit xD So I want to clarify some things. Most things I’ll suggest are completely optional. If you don’t like this type of content just move on. Don’t send me to WoW that I didn’t even play that much. And don’t try to push the “go play other games” narrative, I love THIS game and I wanna play THIS game. And remember, two can play this game. Maybe devs should make all content the ultimate difficulty and then YOU can go play other games and come back when it gets easier?
1. So without further yapping I suggest the role coffers and role tomes. This game is being advertised as the game where you can play every job on one character. But realistically you will never be able to get BiS for every job. Therefore I suggest role rewards. Weekly restrictions will be applied upon clearing the raid as usual, but only to the role you cleared with. By role I mean either tank, healer or dps, or it can be gear sets maiming, striking, scouting etc. To prevent ninja looting or gearing up too fast coffers and tomes will also be tied to the player's current job. This will increase replayability so much. People think that if you are a raider you have something to do in this game, but in reality reclears are done in an hour, a day at worst. And then we have nothing to do for a whole week. This will also help more people get into raiding as there will be more helpers reclearing on the different jobs.
Continue reading...