First of all, check here regarding how bad it is for current relic with ARR Alliance Raids that are required for MSQ.
Now, I know this is yet another “Crystal Tower Bad” thread, but it’s getting to the point where it has been rehashed, reused, and overly forgotten about when it comes to content updates. While they should be focusing on new content for the game, two Alliance Raids have been complained about from hell and back, not just by me, but other players who have experienced other Alliance Raids in-game.
The two biggest offenders are Labyrinth of the Ancients and Syrcus Tower.
There are three reasons why these two are hilariously unrepresentative of Alliance Raids, especially when they’re supposed to be introductory to that type of content in the first place.
1) The content has not survived ten years’ worth of buffs to jobs and still functions like it were 2013. A lot of this is attributed to how mobs are very easily mowed down, and how bosses melt in the case of a whole minute. Amon is the exception here, but you know what I’m getting at.
2) Mechanics are either heavily skipped or just not done at all. This is effective for basically all of Labyrinth(except the final boss and King Behemoth due to HP% gating for Ancient Flare and Ecliptic Meteor specifically), and all of Syrcus(except Amon and Xande). Why? Because you can burn everything down as said in 1.
3) Players are synced to the highest iLv for that time(i120). Whenever we talk about syncing down, we always talk about stats. The stronger your equipment, the more damage you do when you sync down because of how much disparity there is. However, in the case of these two Alliance Raids? This causes all enemies to become overpowered by damage alone, and is probably the main culprit behind why both pieces of content feel boring as hell to be in.
So, how can we fix this? They can’t just roll back jobs to 2013, and they can’t nerf either. The solution lies in fixing the iLv problem, because while stat disparity does play a big factor into damage, it’s the fact that being 60 item levels higher than requirement for the raid at its time absolutely causes issues with mechanics not showing at all.
I’ve proposed this before, and I will do so again: Find a way to sync people down to the maximum iLv for that time period. It’s not hard to do - and if you do that for every piece of outdated content, you’ll retain those mechanics since stat disparity only causes so little compared to a raw iLv difference on sync down for these old raids.
Of course, I’m going to draw the “You just want Alliance Raids to be hard again” crowd…so this is for those people:
No, I don’t. I just want it to not be a snoozefest of a raid that amounts to just smacking a training dummy to get through it.
It’s past due by 2 expansions now to get a facelift, and it definitely requires one so it doesn’t affect those who return to Alliance Raid Roulette and dread doing Crystal Tower outside of World of Darkness. That is all.
Continue reading...
Now, I know this is yet another “Crystal Tower Bad” thread, but it’s getting to the point where it has been rehashed, reused, and overly forgotten about when it comes to content updates. While they should be focusing on new content for the game, two Alliance Raids have been complained about from hell and back, not just by me, but other players who have experienced other Alliance Raids in-game.
The two biggest offenders are Labyrinth of the Ancients and Syrcus Tower.
There are three reasons why these two are hilariously unrepresentative of Alliance Raids, especially when they’re supposed to be introductory to that type of content in the first place.
1) The content has not survived ten years’ worth of buffs to jobs and still functions like it were 2013. A lot of this is attributed to how mobs are very easily mowed down, and how bosses melt in the case of a whole minute. Amon is the exception here, but you know what I’m getting at.
2) Mechanics are either heavily skipped or just not done at all. This is effective for basically all of Labyrinth(except the final boss and King Behemoth due to HP% gating for Ancient Flare and Ecliptic Meteor specifically), and all of Syrcus(except Amon and Xande). Why? Because you can burn everything down as said in 1.
3) Players are synced to the highest iLv for that time(i120). Whenever we talk about syncing down, we always talk about stats. The stronger your equipment, the more damage you do when you sync down because of how much disparity there is. However, in the case of these two Alliance Raids? This causes all enemies to become overpowered by damage alone, and is probably the main culprit behind why both pieces of content feel boring as hell to be in.
So, how can we fix this? They can’t just roll back jobs to 2013, and they can’t nerf either. The solution lies in fixing the iLv problem, because while stat disparity does play a big factor into damage, it’s the fact that being 60 item levels higher than requirement for the raid at its time absolutely causes issues with mechanics not showing at all.
I’ve proposed this before, and I will do so again: Find a way to sync people down to the maximum iLv for that time period. It’s not hard to do - and if you do that for every piece of outdated content, you’ll retain those mechanics since stat disparity only causes so little compared to a raw iLv difference on sync down for these old raids.
Of course, I’m going to draw the “You just want Alliance Raids to be hard again” crowd…so this is for those people:
No, I don’t. I just want it to not be a snoozefest of a raid that amounts to just smacking a training dummy to get through it.
It’s past due by 2 expansions now to get a facelift, and it definitely requires one so it doesn’t affect those who return to Alliance Raid Roulette and dread doing Crystal Tower outside of World of Darkness. That is all.
Continue reading...