This is a rework I had bouncing around in my head for a bit that and other creators sharing their ideas for the job kinda nudged me to write it all down somewhere.
Bring back dark arts it will cost Mp purely defensive augments in most cases, it costs 3k mana
Using dark arts will give you an Edge ready buff stack making Edge of shadow free of mana cost up stacking up to 3 times.
TBN - free and on a 25 cd. Does the same stuff until 82 then it becomes TDH (The Darkest Hour) shield + 10% mit (Oblation intergration). Dark arts adds an excog effect on break or expiration
Dark missionary - move to lvl 70, Dark arts adds 5% physical mit
Carve and spit turns into abyssal drain when Dark arts is used same and has the potency. The heal value increases the less targets hit, increasing to a similar potency to equilibrium on single target hit.
Edge of shadow turns to Flood of shadow when Dark arts giving the user its multi target Darkside buff extender option with the same potency as Edge on first target less on additional.
Powerslash an alternative combo ender empowers next Souleater cast to restore more HP while the Souleater combo empowers the next powerslash to give mana. This should fix the missing mana issue that we have currently and add a bit of something else to do in the rotation.
Salted earth when Dark arts is used adds a regen for the duration.
Dark mind when Dark arts is used increases healing received by 10%, you can also use this ability on other targets both in its normal and Dark arts form.
This is basically it really. I think it would be fun
Continue reading...
Bring back dark arts it will cost Mp purely defensive augments in most cases, it costs 3k mana
Using dark arts will give you an Edge ready buff stack making Edge of shadow free of mana cost up stacking up to 3 times.
TBN - free and on a 25 cd. Does the same stuff until 82 then it becomes TDH (The Darkest Hour) shield + 10% mit (Oblation intergration). Dark arts adds an excog effect on break or expiration
Dark missionary - move to lvl 70, Dark arts adds 5% physical mit
Carve and spit turns into abyssal drain when Dark arts is used same and has the potency. The heal value increases the less targets hit, increasing to a similar potency to equilibrium on single target hit.
Edge of shadow turns to Flood of shadow when Dark arts giving the user its multi target Darkside buff extender option with the same potency as Edge on first target less on additional.
Powerslash an alternative combo ender empowers next Souleater cast to restore more HP while the Souleater combo empowers the next powerslash to give mana. This should fix the missing mana issue that we have currently and add a bit of something else to do in the rotation.
Salted earth when Dark arts is used adds a regen for the duration.
Dark mind when Dark arts is used increases healing received by 10%, you can also use this ability on other targets both in its normal and Dark arts form.
This is basically it really. I think it would be fun
Continue reading...