Hello there! I'm hoping to get my 2 cents in for where I think we can move Summoner towards since it's been made pretty clear that many players new and old do not like where it is rn. I've been playing FFXIV for almost 6 years now and almost always played Summoner, as it was my favorite class to play until DawnTrail.
To start, I think that the level 100 trait should simply upgrade Demi-Bahamut into Solar Bahamut to keep the rotation at 2 minutes long as opposed to the current 4 minute rotation. This would also enable Summoner to have higher party utility through healing as this would push Demi-Phoenix forward to once again be the 2nd of 2 Demi Summons.
To add onto this, I think there should be an addition to the /egiglamour to include changing the way Demi-Bahamut, Demi-Phoenix, and Solar Bahamut appear in case players still wish to see Demi-Bahamut instead of Solar Bahamut, Demi-Phoenix, or vice versa.
Obviously we could stand to include some basic potency buffs, such as increasing Exodus from 1,400 potency to 1,600 potency as well as some buffs to the Gemstone Trio summon attacks (Ruby Ifrit, Topaz Titan, Emerald Garuda), but those changes are easier to achieve.
Last major suggestion is that I believe the Astral Flow abilities to the Trio Summons should be removed from that limitation, and allowed to be executed outside of their summoning window, as well as remove the limit on their execution (with proper potency adjustments). This would allow for Summoners to keep up steadier damage on a target if their party members are choosing to hold dps in order to have a better burst window for later in a fight or dungeon. Such as Savage or Ultimate fights which may need mechanics resolved prior to have an optimal group dps burst, or dungeons with longer-than-average pulls. There are many fights in this game that require Summoners to simply stand around and be forced to press Ruin 3 or Outburst ad nauseum because every other spell is trapped behind the shackles of our damage burst Demi-Summons. I believe this would also help the class identity of Summoner by allowing the freedom of casting Primal spells whenever the situation arises.
Though this would likely mean the removal of Topaz Titan's Astral Flow (Mountain Burst) altogether, I believe it could easily be replaced with a long-cast line AOE spell that many FFXIV players love: Landslide.
And as a very slight change, I believe Lux Solaris should be executed upon expiration as opposed to simply lost altogether. There are many buttons that need to be weaved into the current Summoner burst window, and that spell will more often be ignored in favor of ensuring all of our damaging attacks are pressed instead.
What do you all think? I know my opinion is but one of several million, but hopefully this can reach the right people with enough support and feedback. Summoner was once a very fun class to play and I think it can very easily be so once again! I hope you have a nice day!
Continue reading...
To start, I think that the level 100 trait should simply upgrade Demi-Bahamut into Solar Bahamut to keep the rotation at 2 minutes long as opposed to the current 4 minute rotation. This would also enable Summoner to have higher party utility through healing as this would push Demi-Phoenix forward to once again be the 2nd of 2 Demi Summons.
To add onto this, I think there should be an addition to the /egiglamour to include changing the way Demi-Bahamut, Demi-Phoenix, and Solar Bahamut appear in case players still wish to see Demi-Bahamut instead of Solar Bahamut, Demi-Phoenix, or vice versa.
Obviously we could stand to include some basic potency buffs, such as increasing Exodus from 1,400 potency to 1,600 potency as well as some buffs to the Gemstone Trio summon attacks (Ruby Ifrit, Topaz Titan, Emerald Garuda), but those changes are easier to achieve.
Last major suggestion is that I believe the Astral Flow abilities to the Trio Summons should be removed from that limitation, and allowed to be executed outside of their summoning window, as well as remove the limit on their execution (with proper potency adjustments). This would allow for Summoners to keep up steadier damage on a target if their party members are choosing to hold dps in order to have a better burst window for later in a fight or dungeon. Such as Savage or Ultimate fights which may need mechanics resolved prior to have an optimal group dps burst, or dungeons with longer-than-average pulls. There are many fights in this game that require Summoners to simply stand around and be forced to press Ruin 3 or Outburst ad nauseum because every other spell is trapped behind the shackles of our damage burst Demi-Summons. I believe this would also help the class identity of Summoner by allowing the freedom of casting Primal spells whenever the situation arises.
Though this would likely mean the removal of Topaz Titan's Astral Flow (Mountain Burst) altogether, I believe it could easily be replaced with a long-cast line AOE spell that many FFXIV players love: Landslide.
And as a very slight change, I believe Lux Solaris should be executed upon expiration as opposed to simply lost altogether. There are many buttons that need to be weaved into the current Summoner burst window, and that spell will more often be ignored in favor of ensuring all of our damaging attacks are pressed instead.
What do you all think? I know my opinion is but one of several million, but hopefully this can reach the right people with enough support and feedback. Summoner was once a very fun class to play and I think it can very easily be so once again! I hope you have a nice day!
Continue reading...