I have been playing the Dragoon few months now after being away for 2 years. I have cleared the most recent savage raid tier as well as leveled most of the DoW and DoM jobs to 80. So I feel like I have a reasonable grasp of the job and how it stacks up to other jobs in general as well as those within its particular role.
For the most part, I am enjoying Dragoon. It's fun, it's unique enough that it stands apart from its melee DPS brethren while still generally being able to be switched in an out of any given party's Melee DPS slot.
However, despite the rework to the Dragoon in 4.0 the job still feels slightly dated in its design, there are a few areas where I feel like the Dragoon is tripping over itself and I don't mean Jump's animation lock. So here are my thoughts on some possible changes to make the job feel slightly less floor prone.
Mitigation: Give us some form of mitigation! Nearly every other job has one. Every other melee DPS has some form of it. Monk: Fist of Earth; Ninja: Shade Shift; Samurai: Third Eye. Feels terrible when you're in a raid environment and your healers mistime their sheilds but everyone is able to save themselves with mitigation but you can't and die #loldrg
Reintroduce Keen Flurry as a one off parry skill or dig one out from 1.0 and give us Dread Spike where we mitigate damage and gain HP (although maybe only 10%)
Continue reading...
For the most part, I am enjoying Dragoon. It's fun, it's unique enough that it stands apart from its melee DPS brethren while still generally being able to be switched in an out of any given party's Melee DPS slot.
However, despite the rework to the Dragoon in 4.0 the job still feels slightly dated in its design, there are a few areas where I feel like the Dragoon is tripping over itself and I don't mean Jump's animation lock. So here are my thoughts on some possible changes to make the job feel slightly less floor prone.
Mitigation: Give us some form of mitigation! Nearly every other job has one. Every other melee DPS has some form of it. Monk: Fist of Earth; Ninja: Shade Shift; Samurai: Third Eye. Feels terrible when you're in a raid environment and your healers mistime their sheilds but everyone is able to save themselves with mitigation but you can't and die #loldrg
Reintroduce Keen Flurry as a one off parry skill or dig one out from 1.0 and give us Dread Spike where we mitigate damage and gain HP (although maybe only 10%)
Continue reading...