With the expansion of the Trial version to include Heavensward, Guildhest content; as obsolete as it, should be expanded upon.
Guildhests felt like the tutorials to some boss mechanics in A Realm Reborn dungeons. Guildhests can add a few new missions to give a "tutorial" to the mechanics added in Heavensward or reused later a lot. For example:
These are personal suggestion and anyone is free to expand them or refute them. Most effort and resoueces goes to expanding the game as a whole, but a Guildhest expansion could educational and a little interesting.
submitted by /u/Volatile_Virgin
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Guildhests felt like the tutorials to some boss mechanics in A Realm Reborn dungeons. Guildhests can add a few new missions to give a "tutorial" to the mechanics added in Heavensward or reused later a lot. For example:
- A guildhest explaining Stack Markers
- A guildhest explaining the 'look away mechanic'
- A guildhest that explains how players can be marked and how they need to not overlap.
- An 8-man guildhest that teaches tank how and when to Provoke bosses.
- A guildhest that has boss that hits very hard forces you to use Damage mitigation skills for tanks.
- A guildhest that takes down a DPS in one hit and teaches the healer the optimum way to Raise them.
- A guildhest that pushes the players at one point and teaches them to use Arm's Length/Surrcast.
These are personal suggestion and anyone is free to expand them or refute them. Most effort and resoueces goes to expanding the game as a whole, but a Guildhest expansion could educational and a little interesting.
submitted by /u/Volatile_Virgin
[link] [comments]
Continue reading...