Stormblood Scholar could be back in 8.0

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Veterens like me miss how old scholar and how SE change what makes scholar unique in ShB..

I feel like there is different reasons for this choice:
- Homonization of healers so all can be in same kit.
- remove skill expression to make it easier for casual to play the job.

Homonization point make it actually harder for developer to introduce new healer even now we have balance issue scholar and astrologian is OP.

removing skill expression actually moved a lot of healer fans out of this role to play other more skill expression job.

sadly these points actually ruined the jobs entirely even they introduce pure/shield healer which it shows its true colors in DT.

so I have imagined kit for Scholar that could make it more unique and keeping the simplicity of the core mechanic.


Scholar Identity:
Scientist who uses aether to poison enemies the poison can be consumed by their faerie to heal party and other utility.

Scholar it self can heal party but with much higher Cast time and Higher MP.
Using faerie is more reliable in all cases.

remove all current job gauge and replace it by 1 gauge.

the gauge is about highest stack number of poison that currently apply to nearby enemies.
Max stack can be apply to 1 enemy is 10 stacks and duration is 6 seconds if 6 seconds ended it will reduce stacks by 1.

the number of poison stacks will apply specific buff as following:

3 stacks: 10% increase on healing and shielding.
6 stacks: poison damage increase by 20%.
9 stacks: allow to summon Selene with Eos together.

Job kit:


Miasma (replacement of Broil) (GCD) (2.5 recast) (400 MP):
Deal 40 potency damage
Apply damage overtime 30 potency
Duration: 6s
Additional Effect: Grant 1 stack (max of 10 stacks)
Biolysis (Insta cast) (15 second recast) (800 MP):
Apply 3 extra stacks to enemy target.
Bane (Insta cast) (30 recast):
double amount of poison stacks on enemy target.
Recitation (60s Recast):
Allows the execution of Adloquium, Concitation, Indomitability, or Excogitation without consuming resources while also ensuring critical HP is restored.
Duration: 15s
Adloquium:
Restores target's HP.
Cure Potency: 300
Additional Effect: Grants Galvanize to target, nullifying damage equaling 180% of the amount of HP restored. When critical HP is restored, also grants Catalyze, nullifying damage equaling 180% the amount of HP restored.
Duration: 30s
Additional Effect: Consume 3 poison stacks
Emergency Tactics:
Transforms the next Galvanize and Catalyze statuses into HP recovery equaling the amount of damage reduction intended for the barrier.
Duration: 15s
Concitation:
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Erects a magicked barrier which nullifies damage equaling 180% of the amount of HP restored
Duration: 30s
Additional Effect: Consume 3 poison stacks
Lustrate (60s Recast):
Restores target's HP.
Cure Potency: 600
Additional Effect: Consume 1 poison stack
Indomitability (60s Recast):
Restores own HP and the HP of all nearby party members.
Cure Potency: 400
Additional Effect: Consume 1 poison stack
Sacred Soil:
Creates a designated area in which party members will only suffer 90% of all damage inflicted.
Duration: 15s
Additional Effect: Regen
Cure Potency: 100
Additional Effect: Consume 1 poison stack
Excogitation (45s Recast):
Grants self or target party member the effect of Excogitation, restoring HP when member's HP falls below 50% or upon effect duration expiration.
Cure Potency: 800
Duration: 45s
Additional Effect: Consume 3 poison stack
Summon Selene (60s Recast):
Allow you to cast Aetherpact
Increase poison damage to enemy by 50%
Apply small shield to party each 3 seconds.
duration 15 second.
Summon Seraph (120s):
Keep it the same.

Whispering Dawn and Fey Illumination will be the same too

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