a lot of players already know this but i still feel we have to draw more attention to it: the game just isn't fully utilizing your hardware, especially if its more recent hardware. city aetherytes & large crowds tank the fps in ways that the benchmark does not, the benchmark is hella theoretical and not practical, its just vaguely rating your setup with a useless number, i just don't care if a certain gpu/cpu can get 373 avg fps on the benchmark because when you go to lower limsa it will get brought down to 80-100. and why is that? because for example the cpu usage will be at 17%, gpu usage will be at 44%, despite your fps not being at refresh rate/cap.
after the graphical upgrade, this should be the next logical step, since the upgrade reduced framerates, now it would be great to offset that downturn. on another note, DLSS/FSR implementation seems... incomplete? DLSS seems to do nothing, while FSR at least allows you to change the scaling yet the fps remains the same. there seems to be a lot of work to be done in these areas
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after the graphical upgrade, this should be the next logical step, since the upgrade reduced framerates, now it would be great to offset that downturn. on another note, DLSS/FSR implementation seems... incomplete? DLSS seems to do nothing, while FSR at least allows you to change the scaling yet the fps remains the same. there seems to be a lot of work to be done in these areas
Continue reading...