[SPOILERS FOR EVERYTHING] A pre-7.5 list with links of every musical track imported or adapted into FF14 from the FF franchise

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This is mostly keyed from the work u/LightSamus has done in the past to line up the music of 14 with its source material, but since it's been a few years, I figured I'd throw down an update of my own, with some analysis to boot.

A note on sources: in general, I have tried to link back to Square's OST releases for the original games AND the corresponding releases on FF14's released soundtracks. All of this is available on YouTube, whether it's posted by the Square Enix Music Channel or auto-generated by YouTube from published albums. Granted, I am in the USA, and if you're outside of the US the tracks might not play for you, so my apologies if sourcing on YouTube is not a good solution for all users.

For more recent releases, specifically for music from the official 6.x soundtrack Growing Light, and 7.0 soundtrack Dawntrail, I've used unofficial sources on YouTube for ease of access. I've also done this for music from the 7.x patch series, which I expect will get an official release after Patch 7.5 is out.

Final Fantasy:​

  • The iconic Prelude and Victory fanfare have been used in a variety of tracks in 14, so there's not one in particular to point to. That being said, the Opening Theme is prominently used in the credits for A Realm Reborn, rolled as The Seventh Sun.
  • The original Battle theme was principally adapted for the fight vs. Chaos in the Omega raid series (Alphascape V1.0). Important to note that FF1 did not have a distinct musical track for the boss fights, or even the final boss fight, which is something we'd see changed as early as FF2.
  • Matoya's Cave is rearranged in Heavensward as The Mushroomery, used in that location and later on in scenes involving Matoya (whether the original or her student Y'shtola, who appropriated the name later). In Patch 5.4, it's also notably rearranged into a version evoking Paul Dukas' "The Sorcerer's Apprentice," used as the zone music for Matoya's Relict and rolled as Freshly Glazed Porxie.

Final Fantasy II:​

  • While FF2 was the first game in the series to have distinct music for boss and final boss fights, only the standard Battle theme shows up in 14, rolled as Battle Theme 1.x.
  • On the other hand, as the game that introduces chocobos to the series, their theme is also present and is used in a variety of tracks in 14.

Final Fantasy III:​

  • During ARR, the Crystal Tower raid series contained a TON of musical rearrangements from FF3.
    • The Crystal Cave was rendered as both zone music (Hubris) and battle music (Ever Upwards) for Labyrinth of the Ancients. (Notably, Hubris is rolled while Ever Upwards is not.)
    • The Crystal Tower was similarly rendered as zone music (Out of the Labyrinth) and battle music (Shattered) for Syrcus Tower.
    • Finally, The Dark Crystals is rendered as zone music (Blind to the Dark) and battle music (Hamartomania) for the World of Darkness. (As with Labyrinth of the Ancients, Blind to the Dark is rolled, but Hamartomania is not.)
    • While the first battle theme does not appear in 14, the second battle theme (usually used for bosses in FF3) is rearranged as Tumbling Down, and used for Phlegethon (LotA), Xande (Syrcus) and Cerberus (WoD).
    • FF3's final boss music, appropriately titled This Is The Last Battle, is used in two distinct parts for the fight against the Cloud of Darkness. On the 14 soundtrack, Hunger is the prelude that plays when zoning into Darkness Mommy's arena, and then switches to The Reach of Darkness as the looping combat theme for the fight. Curiously, though, the orchestrion roll that plays the combat theme is titled "Hunger."
    • For cutscenes that focus on the characters of Doga and Unei, a rearrangement of their original theme (Let Me Know the Truth) is incorporated and rolled as Now I Know the Truth.
    • Other notable cutscenes in the raid series include a rearrangement of the overworld theme, Eternal Wind. As the track becomes increasingly associated with G'raha Tia after this point (especially during Shadowbringers) the tune starts to serve as his character theme, and a piano arrangement is used in some cutscenes with the Crystarium in the later expansion.
  • The brief melody of The Lute of Noah shows up unexpectedly (and unrolled) during a cutscene in the Facet of Crafting quests. The soundtrack has the selection named "The Lute."
  • Finally, a straight replication of Battle 2 is used in the fight against Goldor (Stage 32) in the Masked Carnivale.

Final Fantasy IV​


Prior to Endwalker, musical references to FF4 were limited to just the one: an arrangement of "Dancing Calcabrina" deployed for the first half of the final boss encounter in The Antitower during Heavensward. With the announcement of Endwalker, however, the floodgates opened up:


During the 6.x MSQ, the references amped up further:


Of course, it doesn't stop there: with Cosmic Exploration during Dawntrail's patch series, a few additional tracks have shown up:

  • Hey Cid! is rearranged and used for the brief cutscenes used for Spec Ops set-up.
  • Meanwhile, FF4's Airship is used during the Spec Ops themselves.

Final Fantasy V​


FF5's music has the distinction of being spread out across the history of 14 somewhat evenly.

Final Fantasy VI​


As with FF5, the music of FF6 is somewhat spread out, though the selection is thinner, comparatively speaking.

  • In ARR, the Magitek Armor mounts use a rearrangement of Terra's Theme, echoing the intro sequence of FF6 that features Terra trudging through the snow in a similar set of Magitek armor.
  • In Heavensward, all three trials against the Warring Triad bosses begin with a rearrangement of FF6's special boss battle music (Battle to the Death), before they each get an original song in their second phases.
  • As with the use of FF5's music in the Deltascape wing of the Omega raid series, the second wing (Sigmascape) incorporates an arrangement of the Decisive Battle from FF6 for the first three bosses. The final battle utilizes a new arrangement of all four movements of Kefka's final battle suite, Dancing Mad (although the fourth movement is only included in the Savage version of the fight).
  • Elsewhere in Stormblood, Cyan's Theme is used as the basis for several tracks associated with the kingdom of Doma, and is used extensively in cutscenes involving Hien. The obvious reason is because Cyan was a knight of Doma, a location that was similarly conquered by a magitek-powered empire in FF6.
    • The more esoteric reason that might be lost on the English-speaking audience is that the character's name in the JP release of FF6 was カイエン ("Kaien"), intended to be localized as "Cayenne," but for namespace reasons was shortened to Cyan. Folks familiar with the story in Stormblood will recognize that Kaien was the king of Doma, killed by Zenos in the recent uprising, while Hien is his son. There are a number of parallels and callbacks surrounding this that get away from the musical discussion, but the point is that having Cyan's Theme reprised for Doma in 14 resonates for a lot of reasons.
  • Finally, Gogo's Theme is used in Masked Carnivale Stage 31, where none other than Gogo is the opponent.

Final Fantasy VII​


Comparatively little music from FF7 is used:

In the Gold Saucer (which, notably, is a concept lifted pretty wholesale from FF7), an arrangement of the amusement park's iconic theme is used, rolled as Four-Sided Circle. Along those lines, the specific version of the classic chocobo theme used for races in 7 is rearranged in 14 as Sport of Kings, similarly used for chocobo racing.

Final Fantasy VIII​


At present, music from FF8 falls into two distinct categories:

Final Fantasy IX​


While a great deal of music from FF9 has shown up lately in Dawntrail, it's not the first time music from the game has shown up.


Of course, the bulk is from Dawntrail, and as of this writing there is likely more to show up in 7.5 (which has not yet released).

Final Fantasy 10​


Strangely, only ONE musical track from FF10 has shown up in FF14:

Final Fantasy 11​


Note as of pre-7.5: Unless otherwise noted, all of the music in this category is taken from 11's soundtracks without any new arrangements. Also, everything from the 7.x patch series isn't on 14's official soundtracks yet, since that hasn't been even ANNOUNCED at this point much less released.

First off, Stormblood was our first instance of 11's music in 14.


But then, *deep breath* okay, it's about to get real:

submitted by /u/unlimitedblack
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