Some time ago i have proposed solutions which i believe would solve all problems with MCH, but there is one problem that still persists. Devs try to connect gun part and machine part, which can work, but it may lead to ability bloat and job identity issues.
If we add too many new gun actions, multitool actions will feel out of place. If we add too many multitool actions while ignoring the gun part we kill the lore (which already suffers due to removal of ammo system and classic gunshots in favor of heated sideflips).
I think splitting MCH into two jobs would be actually better solution. I don't have any detailed ideas, so i will just roughly describe it.
First, the Gunner. I think it should be just called Machinist, so devs won't have to change all dialogues from Machinist to Gunner.
Get rid of multitool actions, automaton, battery gauge. Bring back all removed stuff, which was removed for no reason. Obviously except gauss barrel and casting times. Keep heat gauge, it looks good on paper, but so far it was poorly executed. Basically as we execute actions heat gauge is increasing, and player is able to execute heated actions. 100% selfish dps, maybe similar to SAM, which would require expanding combo, but we have enough of removed animations for that. Turret stays, bishop returns. LB3 stays.
And second part, Engineer. Job trainer can be someone from Skysteel Manufactory. Main weapon is the multitool. Now we can add more stuff, like chainsaw for aoe, etc. Battery gauge will be used for summoning automaton, but current model design allows for multiple "versions" of automaton. So for example one action calls automaton for aoe damage, another one will call ranged automaton (make use of that cannon on its back). One automaton at a time, executing other summon action will cancel previous summon. Engineer would be support/debuffer, or both. For example automaton can increase health regeneration for all party members nearby, automaton reduces enemy damage dealt, etc. Plenty of things can be done here. I have idea about rotation similar to BRD, so one action to spam, and other things will proc.
A few side ideas:
LB3 - summon multiple automatons to bombard enemy with cannon fire.
Victory pose - fistbump automaton.
I believe there is no better solution to satisfy gun and machine fans than creating both jobs. MCH is a problem since it was introduced, it should be solved by now.
Continue reading...
If we add too many new gun actions, multitool actions will feel out of place. If we add too many multitool actions while ignoring the gun part we kill the lore (which already suffers due to removal of ammo system and classic gunshots in favor of heated sideflips).
I think splitting MCH into two jobs would be actually better solution. I don't have any detailed ideas, so i will just roughly describe it.
First, the Gunner. I think it should be just called Machinist, so devs won't have to change all dialogues from Machinist to Gunner.
Get rid of multitool actions, automaton, battery gauge. Bring back all removed stuff, which was removed for no reason. Obviously except gauss barrel and casting times. Keep heat gauge, it looks good on paper, but so far it was poorly executed. Basically as we execute actions heat gauge is increasing, and player is able to execute heated actions. 100% selfish dps, maybe similar to SAM, which would require expanding combo, but we have enough of removed animations for that. Turret stays, bishop returns. LB3 stays.
And second part, Engineer. Job trainer can be someone from Skysteel Manufactory. Main weapon is the multitool. Now we can add more stuff, like chainsaw for aoe, etc. Battery gauge will be used for summoning automaton, but current model design allows for multiple "versions" of automaton. So for example one action calls automaton for aoe damage, another one will call ranged automaton (make use of that cannon on its back). One automaton at a time, executing other summon action will cancel previous summon. Engineer would be support/debuffer, or both. For example automaton can increase health regeneration for all party members nearby, automaton reduces enemy damage dealt, etc. Plenty of things can be done here. I have idea about rotation similar to BRD, so one action to spam, and other things will proc.
A few side ideas:
LB3 - summon multiple automatons to bombard enemy with cannon fire.
Victory pose - fistbump automaton.
I believe there is no better solution to satisfy gun and machine fans than creating both jobs. MCH is a problem since it was introduced, it should be solved by now.
Continue reading...