Some New Ideas

Heie

Freefaller
FC/Active Member
To kinda pull the posting away from the vote thread for cycles. (Which looks like it might not happen anyway) How does everyone feel about doing the honor system for a month or two and if its not working (Like the same person keeps winning AF over and over again) we can then impliment a cycle or points or whatever? If it is working well then we keep running with it. Will be keeping track of attendance from the get go so if we need to know who has 50% or who has how many points we will have the record. Not to mention if we did do a cycle the first month is on the honor system anyway since everyone would be at 0%.



Also lets talk about non AF drops. I personally would like to see 100's go to the sponser so they can get done their relic faster and other people can have a shot at getting one. (Would be cool to see everyone in the LS with a relic but that would take a long time.) Makes more sense to me then someone lining their pockets with gil. Also at the same time I understand why it should be on its own teir to give people motivation to come to dynamis when they have no other AF to win. Would be hoping people would rather see LS members getting relics then just lining thier own pockets. So I am on fence with this one but leaning more on the side of sponsers getting 100's

As for wootz ores. Would like to see them go to people who are doing salvage but I don't think there is a simple solution to do that. So it makes sense for them to be lottable. I'm just not sure if we should do something special for wootz ores or not. They are unlike any other crafting material drop in all of dynamis. Since they only drop in 2 zones (Not counting CoP) not sure what to do about it. Any suggestions would be welcomed.
 
There seems to be a high demand for the honor system. I would like to see how it plays out. If everyone can act in the spirit of it I think it could be a wonderful system. If we start having problems we could always implement another strategy.

I am of the opinion that the first 100 in all zones should go to the sponsor and additional 100s as well as wootz should be a seperate catergory. I am all for people finishing their relics but sponsors don't farm currency alone... there needs to be something for people to lot in the event that they do not wish to lot AF to keep attendence high.
 
Personally, I love the idea of being able to lot 100s (mainly because that's the only income I have). However, I completely support first or all 100s going to sponsors. At the same time, a lot of people have won all the AF they need and making 100s lotable may be what we need to do in order to get attendance up.


With the einherjar loot changes, wootz ores may not be as much of an issue any more. I've never really liked the idea of reserving them or making a special tier for them exclusively.

Personally, I think craft items should have their own tier if anything. However, there really isn't much anything of worth anymore other than wootz ores.
 
My suggestion is to allow the sale of enough currency for the run to be free and leave it up to the sponsor to decide whether they wish to sell a portion of the currency to pay for the run or if they would rather sponsor it entirely.

Another idea I would suggest is if a number of people are interested in some personal profit for attending Dynamis to come up with a target currency the sponsor should get from the run. Any currency beyond that target amount could get divided among those wanting gil from the run. For instance, say the target currency you want is 300 and 450 currency drops. Sponsor would get 300, 150 would be split among those wanting gil. That ensures the sponsor is still receiving a solid amount towards their relic but leaves it up to chance how much those wanting profit get. Seen runs where 800+ currency has dropped counting 100's, so on a run like that there is a massive bonus, on others there would be less.

Along those lines I would also suggest that if people are seeking profit from the run that if people want that they should be a separate group from those lotting AF2. Felt like that worked relatively well in DX. If the idea is people come to Dynamis for different reasons then someone wanting AF2 should be happy with that, and someone wanting profit should be happy with that, without needing to double dip as it were.

Just some suggestions to think about.
 
Another idea I would suggest is if a number of people are interested in some personal profit for attending Dynamis to come up with a target currency the sponsor should get from the run. Any currency beyond that target amount could get divided among those wanting gil from the run. For instance, say the target currency you want is 300 and 450 currency drops. Sponsor would get 300, 150 would be split among those wanting gil. That ensures the sponsor is still receiving a solid amount towards their relic but leaves it up to chance how much those wanting profit get. Seen runs where 800+ currency has dropped counting 100's, so on a run like that there is a massive bonus, on others there would be less.

I like this idea alot. Seems like a fair balance between working towards relic and keeping people motivated.
 
I like that idea also! :)
 
I like Garret's idea. While getting 300 a run is the ideal, in my experience you don't always come close to that number. Getting 450 in one city would balance out getting only 150 in another. Some cities and especially northlands are very stingy.

I'd hope to average out 300 per city overall.

Darn, little one came in & I lost the rest of what I was going to say to munchkin land. Maybe it will come to me later. ;)
 
I like this idea as well and it, if nothing else, is motivation to keel faster and keep going through the zone until the last moment--keeps people from giving up as soon as the MB is dead or they get bored.
 
Since it sounds like almost everyone likes Garrets idea. Whats a sensable number? 300 is about the avg. Should we raise it all or just keep it at 300? /em waits for the "This is Sparta!!"

And how should we divide up the other coins? Just split the coins evenly. (That will be a pain in the ass as we might not always be able to split the coins evenly. Or should one person collect them all and then sell them and split the gil between the LS? Then the other question is for invites do they get the same split or we gonna do something else with them? I would personally say we should allow invites rights as full members to keep it fair. (If nothing else let them have full rights after a trial period or something like that.)
 
Since it sounds like almost everyone likes Garrets idea. Whats a sensable number? 300 is about the avg. Should we raise it all or just keep it at 300? /em waits for the "This is Sparta!!"

And how should we divide up the other coins? Just split the coins evenly. (That will be a pain in the ass as we might not always be able to split the coins evenly. Or should one person collect them all and then sell them and split the gil between the LS? Then the other question is for invites do they get the same split or we gonna do something else with them? I would personally say we should allow invites rights as full members to keep it fair. (If nothing else let them have full rights after a trial period or something like that.)

300 should be fine. That's 3333k per piece roughly for the sponsor, which is still a lot lower than 'retail'. There will be a lower cut for money lotters in Northlands zones, but there's typically less people lotting money there anyway.

I say give it an even split, as some lotters may be upgrading and don't want to sell. Whatever remainder is there can just be given to the sponsor. ie: 463 drops for 4 lotters. 300 to the sponsor, 163 split by 4 would be 40 each with 3 going to the sponsor. It saves randoming that way. The only times it should be a real pain is when we get more than 3 100s at which point we can break them down and distribute them later.

Non-ls invitees should be treated the same way as anyone else.
 
If we are barely gonna do northlands, then I am game for this. If we are going to be doing Northlands at a decent rate, I am of the opinion that we dont do this since Northlands will bring down the average of currency of the cities.
 
I sure hope Northlands are still being planned.... And I don't see why things would be any different if we did more or less. Over 300 currency drops = currency to be split among non-AF-lotters. We're picking the number, not relying on some average to generate it.
 
Just saying that Northlands will generate less currency and for a way to counter that, is to possibly not have a limit on city currency. But doesnt matter really. I throw out ideas such as this for discussion.
 
Not to be a bubble burster, but I don't think I ever once made 300 currency previously in SOAP. Soap ran with a lot less people than DX did, and although attendance might be strong at first w/ the new shell, I'm sure it won't have near the same #'s of DX. More often than not the currency count was under 200 unless 100 notes dropped. Attendance was lacking at that point in time, so this could have been the problem. But I'd be upset if one night I get 180 currency, then another I get 400 and have to give 100 away. Just a point of view from the sponsors end.
 
But I'd be upset if one night I get 180 currency, then another I get 400 and have to give 100 away. Just a point of view from the sponsors end.

Thank you gunman for saying what I was trying unsuccessfully to say.
 
This one time, I sponsored a Sandy run, and I got 60 singles. :O
 
Can always average out currency per month instead of per run to account for that, however, if the types of runs people are sponsoring are split evenly, i.e. cities/northlands then it should really play out almost the same over time. Some runs lots of 100's will drop, some runs they won't.

Keep in mind though that if people want a money split for some people that with lower numbers that can put an immense dent in the amount for a sponsor, and a large enough dent there makes it not worthwhile to sponsor to begin with.

My main suggestion is just to think outside the box though, a million ways to do it, just try to use something balanced for everyone.
 
Not to be a bubble burster, but I don't think I ever once made 300 currency previously in SOAP. Soap ran with a lot less people than DX did, and although attendance might be strong at first w/ the new shell, I'm sure it won't have near the same #'s of DX. More often than not the currency count was under 200 unless 100 notes dropped. Attendance was lacking at that point in time, so this could have been the problem. But I'd be upset if one night I get 180 currency, then another I get 400 and have to give 100 away. Just a point of view from the sponsors end.

I personally would like to see everyone motivated to help the sponsor whether they get something out of the run directly or not because the relic will help the shell.

However, from what has been discussed in the forums it seems the people need some sort of motivation to come. If everyone stays motivated to come because they have the option of either lotting AF or sharing in some of the currency, then I don't think attendance should drop.

If attendance does not drop and we can have consistently solid runs then there should be no reason that we farm under 300 with singles and all 100s combined from cities.

As for Northlands, I agree that it is possible the sponsor would walk out with less than 300. I propose that to compensate for this we record the amount under 300 that the sponsor recieved and add that to his base 300 for the next city run that he sponsors. For example.. Gun sponsors Xarc and gets 235 currency. Then he sponsors a Sandy run which drops 522 total. Gun would get 365 before the rest was split between people lotting money.

If anyone has a suggestion to keep attendance high in some other way it would be welcome.
 
Do it like DX then I guess, sponsors get all singles + 1st 100 in northlands. Sure some runs may drop less than others. That's sorta how FFXI and the relic process works.
 
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