All caster DPS jobs build up to their more powerful spells. So why does SMN open with the more powerful ones and then goes downhill from there? If the point is for the player to have access to powerfull damage dealing for openers I get that but it can be done in a way that actually makes sense.
Solar Bahamut doesn't make any sense and doesn't even have any lore to justify its existence in FFXIV and honestly it just feels like key dangling by the devs just to give the impression of having put something new into the job without actually having put much thought into it.
Bahamut, Phoenix and ((whichever Third higher summon that is not Solar Bahamut)) should be built up to instead of being rotation openers. Therefore, this is my suggestion:
- Garuda, Ifrit, and Titan should be THE OPENERS and the higher ones should be the ones to be unlocked.
- Just ONE of the lesser summons could unlock one of the higher ones instead of having to use the three lesser summons each time to unlock one of the higher summons.
- Using Ifrit could unlock Phoenix (being both fire summons and Ifrit being mostly big damage-focused unlocking Phoenix as the healing summon to balance each other out).
- Using Garuda could unlock Bahamut (Both winged summons and lore-wise both being the top of their respective tier. Garuda being quick low damage dealer and then Bahamut being the top damage dealer to balance each other out).
- Using Titan could unlock (NOT SOLAR BAHAMUT WHICH IS COMPLETELY UNNECESSARY) either Alexander or Odin (who btw didn't even get an Extreme so why not bring him into the fold) both of which could use the same color palette they gave Solar Bahamut in their visual design and ACTUALLY give the player a summon that feels new, not just a re-skin of Bahamut with an almost identical toolkit.
- As for Physick, either upgrade it or get rid of it already since it is completely useless at higher levels as it has been for several expansions. It could have a Phoenix theme for it to make sense as Phoenix is the healer summon and replace Lux Solaris (again, because Solar Bahamut doens't make any sense and even less for it to heal).
Yeah this is another dead horse beating SMN rant mostly but the changes I propose, as copium-fueled as they read are not so radical or far-fetched to be implemented realistically.
The job as I envision it would still work pretty much the same but these changes would make it make more sense and be more satisfying to play in my opinion because having to use the three lesser primals each time makes for a very long and un-dynamic rotation whereas using just ONE lesser summon to unlock a higher one and giving the player the freedom to pick which pair to go for, provides more versatility options to strategize for different situations.
You may now post your replies telling me to seek help or for me to shut up about this already. XD
Continue reading...
Solar Bahamut doesn't make any sense and doesn't even have any lore to justify its existence in FFXIV and honestly it just feels like key dangling by the devs just to give the impression of having put something new into the job without actually having put much thought into it.
Bahamut, Phoenix and ((whichever Third higher summon that is not Solar Bahamut)) should be built up to instead of being rotation openers. Therefore, this is my suggestion:
- Garuda, Ifrit, and Titan should be THE OPENERS and the higher ones should be the ones to be unlocked.
- Just ONE of the lesser summons could unlock one of the higher ones instead of having to use the three lesser summons each time to unlock one of the higher summons.
- Using Ifrit could unlock Phoenix (being both fire summons and Ifrit being mostly big damage-focused unlocking Phoenix as the healing summon to balance each other out).
- Using Garuda could unlock Bahamut (Both winged summons and lore-wise both being the top of their respective tier. Garuda being quick low damage dealer and then Bahamut being the top damage dealer to balance each other out).
- Using Titan could unlock (NOT SOLAR BAHAMUT WHICH IS COMPLETELY UNNECESSARY) either Alexander or Odin (who btw didn't even get an Extreme so why not bring him into the fold) both of which could use the same color palette they gave Solar Bahamut in their visual design and ACTUALLY give the player a summon that feels new, not just a re-skin of Bahamut with an almost identical toolkit.
- As for Physick, either upgrade it or get rid of it already since it is completely useless at higher levels as it has been for several expansions. It could have a Phoenix theme for it to make sense as Phoenix is the healer summon and replace Lux Solaris (again, because Solar Bahamut doens't make any sense and even less for it to heal).
Yeah this is another dead horse beating SMN rant mostly but the changes I propose, as copium-fueled as they read are not so radical or far-fetched to be implemented realistically.
The job as I envision it would still work pretty much the same but these changes would make it make more sense and be more satisfying to play in my opinion because having to use the three lesser primals each time makes for a very long and un-dynamic rotation whereas using just ONE lesser summon to unlock a higher one and giving the player the freedom to pick which pair to go for, provides more versatility options to strategize for different situations.
You may now post your replies telling me to seek help or for me to shut up about this already. XD
Continue reading...