Since Chemist Is Such A Popular Idea For A New Healer, I Decided To Try And Flesh Out A Kit...

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note: to keep things from being confused with Alchemist, I renamed the class to Medicus but at its core it is still Chemist.

Story: In an effort to prove Pureblood Garlean supremacy, certain factions among the Optimates endeavored to create a method of sustaining troops on the battlefield to phase out the need for savages to wield magicks. Luckily for those attempting to push into Garlemald, the designs for this equipment were intercepted by Populares spies and distributed to the Garlond Ironworks to better arm the Eorzean soldiers.

Now, with war swiftly approaching, the Medicus steps out onto the battlefield in earnest. Finally, Garlean ingenuity has managed to surpass magickal healing in its traditional role on the battlefield, and a new era of warfare is upon us.

Weapon: Two-handed hand cannon attached by a series of tubes to the Synthesis Chamber, a glass canister worn on the Medicus’s back.

Limit Break: Mega-Phoenix - The Synthesis Chamber overclocks, creating a powerful Phoenix Down that gets launched into the air, creating a large ball of light, from which smaller balls of light drift down onto the party, fully reviving them

Actions:

Noiseblaster: Deliver an attack with a potency of 210/230/250

Additional Effect: Has a 15% chance to inflict the effect of Trauma if the target is affected by Debilitator.

Duration: 30s

Cast time: 2s | Recast time: 2.5s | Range: 25y | 400 MP | Weaponskill

Level 1 MED

Debilitator: Deliver an attack with a potency of 30.

Additional effect: Deals damage over time with a potency of 25/35.

Duration: 30s

Additional Effect: Delivers an additional attack with a potency of 350 if the target is under the effect of Trauma, and consumes the effect of Trauma. If Trauma was consumed, this weaponskill costs no MP.

Cast time: instant | Recast time: 2.5s | Range: 25y | 400 MP | Weaponskill

Level 2 MED

S-Potion: Restores the target’s HP.

Cure Potency: 400

Additional Effect: Applies 2 Solutions to the target.

Cast time: 1.5s | Recast time: 2.5s | Range: 30y| 400 MP | Weaponskill

Level 4 MED

M-Potion: Restores the target’s HP and the HP of all party members near the target.

Cure Potency: 250

Additional Effect: Applies 1 Solution to all affected party members.

Cast time: 2.5s | Recast time: 2.5s | Range: 25y | Radius: 8y | 800 MP | Weaponskill

Level 10 MED

S-Phoenix: Resurrects the target to a weakened state.

Cast time: 8s | Recast time: 2.5s | Range: 25y | 2400 MP | Weaponskill

Level 12 MED

S-Elixir: Restores the target’s HP.

Cure Potency: 550

Additional Effect: Applies 2 Solutions to the target.

Cast Time: 1.5s | Recast time: 2.5s | Range: 30y | 1000 MP | Weaponskill

Level 30 MED

Aetherochemical Charge: Consumes all Solutions on the target to create an Aetherochemical Barrier around them that absorbs damage equivalent to a heal of the following potencies.

1 Solution: 100

2 Solutions: 175

3 Solutions: 250

4 Solutions: 350

5 Solutions: 450

Effect does not stack with Galvanize or Nocturnal Barrier.

Duration: 30s

Additional Effect: Grants 5 Feedback for each Solution consumed this way.

Cast time: instant | Recast time: 20s | Range: 30y | Ability

Level 30 MED

Aetherochemical Pulse: Consumes all Solutions on self and all nearby party members to create an Aetherochemical Barrier around each one that absorbs damage equivalent to a heal of the following potencies.

1 Solution: 70

2 Solutions: 140

3 Solutions: 210

4 Solutions: 280

5 Solutions: 350

Effect does not stack with Galvanize or Nocturnal Barrier.

Duration: 30s

Additional Effect: Grants 2 Feedback for each Solution consumed this way.

Cast time: instant | Recast time: 20s | Radius: 15y | Ability

Level 35 MED

M-Elixir: Restores the target’s HP and the HP of all party members near the target.

Cure Potency: 400

Additional Effect: Applies 1 Solution to all affected party members.

Cast time: 2.5s | Recast time: 2.5s| Range: 30y | Radius: 8y | 1300 MP | Weaponskill

Level 40 MED

Red Fang: Delivers a fire-aspected attack to the target and all enemies near the target with a potency of 80.

Additional Effect: Burn

Burn Potency: 20

Duration: 15s

Cast time: instant | Recast time: 2.5s | Range: 15y | Radius: 6y | 600 MP | Weaponskill

Level 45 MED

Caustic Spray: Delivers damage over time to all enemies in a cone before you.

Potency: 130

Duration: 10s

Additional Effect: Continually applies Solutions to yourself and all party members in a cone before you.

Effect ends upon using another action or moving (including facing a different direction).

Cancels auto-attack upon execution.

Cast time: instant | Recast time: 2.5s| Range: 12y | Radius: 12y | Weaponskill | 50 Feedback

Level 50 MED

Holy Water: Blesses an area with holy water, increasing the healing received by all party members who enter the area by 15%.

Additional Effect: Applies a Solution to all affected allies every 3s.

Duration: 18s

Cast time: instant | Recast time: 120s | Range: 30y | Radius: 8y | Ability

Level 52 MED

Balm of Garlemald: Restores own HP and the HP of all nearby party members.

Cure Potency: 350

Additional Effect: Applies 1 Solution to all affected party members.

Cast time: instant | Recast time: 40s | Radius: 15y | Ability

Level 56 MED

Transfusion: Grants healing over time effect to target.

Cure Potency: 275

Duration: 15s

Additional Effect: Applies 1 Solution to the target every time they are healed by this ability.

Cast time: instant| Recast time: 60s | Range: 30y | Ability

Level 58 MED

Dark Matter: Consumes all Solutions on the target to deliver an attack to all enemies near them with a potency based on how many Solutions were consumed.

1 Solution: 65

2 Solutions: 130

3 Solutions: 195

4 Solutions: 260

5 Solutions: 325

Additional Effect: Grants 5 Feedback for every Solution consumed this way.

Cast time: instant | Recast time: 40s | Range: 25y | Radius: 6y | Charges: 2 | Ability

Level 60 MED

Hero Drink: Reduces the damage that the target takes by 40%.

Duration: 15s

Cast time: instant | Recast time: 180s | Range: 30y | Ability

Level 62 MED

Bacchanalian Infusion: Increases the Direct Hit Rate of self and all nearby party members by 20%.

Duration: 15s

Cast time: instant | Recast time: 120s | Radius: 15y | Ability

Level 64 MED

Lilith’s Kiss: Delivers an attack with a potency of 20.

Additional Effect: Damage over time

Potency: 30

Duration: 30s.

Additional Effect: Grants 2 Feedback every time Lilith’s Kiss deals damage.

Additional effect: Duration is halved and damage over time potency is increased to 60 against targets affected by Inferno Fang.

Cast time: 1.5s | Recast time: 2.5s | Range: 25y | 200 MP | Weaponskill

Level 66 MED

Experimental Reagent: Applies 5 Solutions to self and all nearby party members.

Additional Effect: Resets Aetherochemical Charge and Aetherochemical Pulse recast timers.

Can only be used in combat.

Cast time: instant | Recast time: 120s | Radius: 15y | Ability

Level 70 MED

Refreshing Spray: Delivers healing over time to self and all party members in a cone before you.

Cure Potency: 160

Duration: 10s

Additional Effect: Continually applies Solutions to self and all party members in a cone before you.

Effect ends upon using another action or moving (including facing a different direction).

Cancels auto-attack upon execution.

Cast time: instant | Recast time: 2.5s| Range: 12y | Radius: 12y | Weaponskill | 50 Feedback

Level 72 MED

Inferno Fang: Delivers a fire-aspected attack to the target and all enemies near the target with a potency of 100.

Additional Effect: Burn

Burn Potency: 25

Duration: 12s

Cast time: instant | Recast time: 2.5s | Range: 15y | Radius: 6y | 600 MP | Weaponskill

Level 74 MED

Soothing Pulse: Consumes all Solutions on self and all nearby party members to restore HP based on the number of Solutions consumed on each target.

Cure Potency with 1 Solution: 60

2 Solutions: 120

3 Solutions: 180

4 Solutions: 240

5 Solutions: 300

Cast time: instant | Recast time: 10s | Radius: 15y | Ability

Level 76 MED

Unstable Compound: Gradually increases your Feedback Gauge.

Duration: 15s

Effect ends upon using another action or moving.

Cancels auto-attack upon execution.

Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Can only be used in combat.

Cast time: instant | Recast time: 60s | Ability

Level 78 MED

Clinical Trial: Consumes all Solutions on the target.

Additional Effect: Grants 10 Feedback for every Solution consumed this way.

Cast time: instant | Recast time: 30s | Range: 25y | Ability

Level 80 MED

Traits-

Magiteknical Synthesis: Swiftcast now affects your Weaponskills.

Level 1 MED

Maim and Mend: Increases base action damage and HP restoration by 10%

Level 20 MED

The Perfect Mix: Certain Weaponskills and Abilities apply Solutions to their targets. Max 5 Solutions per party member.

Level 30 MED

Maim and Mend II: Increases base action damage and HP restoration by 30%

Level 40 MED

Toxic Feedback: Consuming Solutions now increases your Feedback.

Level 50 MED

Deafening Blast I: Increases Noiseblaster’s potency to 220.

Level 54 MED

Virophage: Increases the damage over time potency of Debilitator to 35.

Level 66 MED

Trauma: Grants a 15% chance that when used against a target affected by Debilitator, Noiseblaster will grant the effect of Trauma to the target. When Debilitator is used against a target suffering from the effect of Trauma, it costs no MP and adds its full damage over time to its initial damage.

Level 68 MED

Fang Mastery: Upgrades Red Fang to Inferno Fang.

Level 74 MED

Infernal Kiss: When used against an enemy affected by Inferno Fang, the over-time portion of Lilith's Kiss now has a potency of 60 and its duration is halved.

Level 74 MED

Deafening Blast II: Increases Noiseblaster’s potency to 240.

Level 74 MED

submitted by /u/Leidiriv
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