Serious Sam HD: The First Encounter Update Released

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Updates to Serious Sam HD: The First Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Demo recording and playback added.
    • Works in single player, on server and on client.
    • Can record demo segments while playing a demo.
    • Recording started from menus, or using F7 in game.
    • Hud shows current recording or playback status.
    • Cutscenes cannot be recorded - recording is automatically stopped when a cut scene is encountered.
  • Changed the alignment of all table items in the join game menu from centered to left aligned.
  • Some widgets in CPU performance customization options were not functional.
  • Leaderboards menu now supports double click on leaderboard players for details.
  • 3rd person view mode now persists when respawning.
  • Bullet fly-by sounds were sometimes played for the wrong player.
  • The rocket model in the first person RL weapon would sometimes dissapear/flicker. Fixed.
  • Fixed flashing crumbs when prebaked lights are used.
  • net_fConnectionTimeout was not honored by the "Connecting" progress screen, thus limiting it to 10 seconds of its hardcoded value.
  • Fixed possible timing issue with sounds that have their pitch set too high resulting in unsupported frequency by the sound HW and/or API.
  • Sound mixer frequency can now be 48/44 kHz or 22 kHz if cvar 'sfx_bLowSampleRate' is set. (Cvar 'xad_iMaxSampleRate' has been deprecated.)
  • Fixed crash inside XAudio2 when sound HW supports sample rates higher than 100 kHz.
  • Master sound mixer frequency (sample rate) and speaker config are now reported to console at startup.
  • Better sound mixing performance of XAudio2 under sound boards that support very high sample rates (more than 48 kHz).
  • Enabled DirectSound and OpenAL sound APIs. To change the current API, adjust sfx_iAPI and restart the game. Note that those APIs are not officially supported.
  • Fixed boss bar not being shown in some rare cases.
  • Fixed problem with crosshair sometimes being rendered wrong (flickering).
  • Fixed problem with having too many occlusion queries under 3 or more GPU setups.
  • Fixed a crash that happened in graphics options when user resets cvars via console cvarResetToDefaults() command.Fixed a rare application crash on exit that prevented settings from being saved. It happened mostly on single-core machines, but sometimes on multi-core as well.

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