September Version Update Preview: Part Two (09/03/2008)

Sassafras

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http://www.playonline.com/ff11us/index.shtml


Adventurers of all stripes can look forward to enhancements galore in the upcoming September version update, designed to make questing in Vana'diel more gratifying than ever!

If the first preview wasn't enough to whet your appetite, today we have the latest scoop on increased experience and the Myriad Arms of Balrahn quest sequence that will at long last allow players to forge these mysterious and highly anticipated mythic weapons.

Dying to know more? Just read on!

http://www.playonline.com/pcd/topics/ff11us/detail/3646/detail.html

Adventurers of all stripes can look forward to enhancements galore in the upcoming September version update, designed to make questing in Vana'diel more gratifying than ever!
If the first preview wasn't enough to whet your appetite, today we have the latest scoop on increased experience and the Myriad Arms of Balrahn quest sequence that will at long last allow players to forge these mysterious and highly anticipated mythic weapons.


Experience Boost
Loyal readers already know that the new Level Sync system and automatic scaling-down of equipment will add a heretofore unheard-of level of freedom to party-based adventuring, but that isn't the least of it! With the new version update, there will be more experience to be had as well!

Previously, enemies classified as "easy prey" or "a decent challenge" would provide a relatively paltry amount of experience points, leaving career-minded adventurers understandably dismayed. No more, however! Vanquishing these monsters will now lead to substantially larger helpings of EXP, to better reward players for braving the challenges these still-formidable foes present.

Information on the Level Sync system and equipment scaling can be found here.


"Nyzul Isle Investigation" Gets an Overhaul
The mythic weapon and new weapon skill quests have previously (07/29/2008) been introduced in this space. Today, we'd like to bring you the latest details on these quests that have the potential to transform you into one of the most lethal adventurers in the realm.

The conditions for embarking upon the new weapon skill quests will be twofold: you must be enlisted as a mercenary in Salaheem's Sentinels, and you must be in possession of the job-specific weapon from the "Nyzul Isle Investigation" Assault mission.
The requirements for completing these quests will vary depending on how far you have progressed in Nyzul Isle, so it will behoove adventurers to be thorough in their reconnaissance of that murky labyrinth.

At the same time, an assortment of tweaks will be made to ensure that the mission goes smoothly:

[#1] Greatly increased chance of receiving your job-specific weapon!
Previously, only the nastiest adversaries in the darkest, dankest reaches of Nyzul Isle (Level 100) would part with the job-specific weapons adventurers seek. Now, there is a possibility that foes on other floors will drop these weapons as well, while defeating the denizens of Level 100 will guarantee you two job-specific weapons: one randomly selected, and one matching the job of the player who operated the Rune of Transfer (the latter regardless of whether or not that player also possesses the Runic Key.)

[#2] Progress saved to Runic Disc to be retained!
Previously, your recorded data would be reset upon completing Level 100 of the mission, reducing your Runic Disc to a rather expensive paperweight until such time as you begin the mission anew. No longer, however, as your progress data will now remain intact even after cleansing the Isle of its most deadly inhabitants, allowing you to return to the most challenging levels for another chance at the weapon you seek!

[#3] Players who have already cleared Level 100 need not fear!
Brave adventurers who have already explored every nook and cranny of Nyzul Isle, do not fear—your achievements will not go for naught! Even if your progress data has already been cleared, the Runic Key itself will now serve as an express ticket to any level of the Isle (in increments of five) up to Level 96, giving you free rein to traverse the area as you see fit!

[#4] Progress data to be stored for all party members!
With the new version update, floor data will be recorded and updated for all players, not only those who directly operate the Rune of Transfer.
For their progress data to be updated, players must begin the mission on a floor equal to or lesser than the maximum level currently recorded on their disc. Provided this condition is met, progress data will automatically be updated each time a previously uncharted level is completed.

That sums up the major changes planned for the Nyzul Isle Investigation in the upcoming version update.

Players who have already embarked upon the quest sequence for their mythic weapon may tackle the new weapon skill quests concurrently. Those players who have already received their Nyzul weapon and entrusted it to Abquhbah, however, are encouraged to travel back to the Isle and acquire the weapon once more.

* Abquhbah will return your weapon if asked politely, but please note that this will result in all mythic weapon quest data from "Duties, Tasks, and Deeds" onward being cleared from your record.

For previously released details on mythic weapons and the new weapon skills, please refer here.
 
Holy shit, I love the Nyzul changes. Get a static, take the disc of the lowest person and travel all the way to 100 to get everyone up there at once. The token burn should be eliminated because all 6 are getting clears while building a token bank. One person doesn't have to completely take the strain of maintaining tokens for the higher levels anymore.

The new WS quest start should be easy enough for anyone to complete it. I'm anxious to see these new WS in action soon. I'm hoping the RDM one is kinda neat, lol.
 
Make Bst more awesomer. Then it could be better.

All I want is to be able to charm euhvi and hpemde... it makes sense! Although outside BST aerns get Xzomits... Hpemde just look like a charmable fish to me...

-benny
 
I need a nyzul static. I have no idea how good these changes are honestly. =|

I need one also. Basically for ever person to have floor 100 access you would have to climb from 1-100 for each person. As there disk would only record data for the runs they do. Everyone else wouldn't get data and would have to start all over again. Now thats not needed. And also once you cleared floor 100 it reset. Now it doesn't. So makes things a lot easier.
 
I've gone on 5-6 Nyzul runs, but never recorded my own disk. Does this change mean I am still stuck starting at 1?
 
In a way this is best for people just starting out. Two of our discs are at 1, so we still need to do a full 1-100 climb anyway.

Regardless, you'll need to climb a lot anyway to get the 150k tokens for the weapon quest.
 
Oh look, they're implementing the experience points increase for certain mobs that should have been put into effect after the first expansion pack.

Fuck you, SE.
 
Oh look, they're implementing the experience points increase for certain mobs that should have been put into effect after the first expansion pack.

Fuck you, SE.

*edit* I thought they increased EP and DC yields before but I can't find the notes.

Though I agree it would be nice to ease the grind a bit between 1-75. Overall though they've made some great strides lately.
 
*edit* I thought they increased EP and DC yields before but I can't find the notes.

Though I agree it would be nice to ease the grind a bit between 1-75. Overall though they've made some great strides lately.

they did it was in an update awhile ago that boosted signet bonus... with signet, mobs gave more xp for pts less than 6, mobs missed more too.
 
they did it was in an update awhile ago that boosted signet bonus... with signet, mobs gave more xp for pts less than 6, mobs missed more too.

One thing to note though is that signet bonus does not apply solo, which is where most people will feel this EP-DC XP increase, I would think.

-benny
 
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