Scaling And Past Content

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I apologize in advance if this issue has been brought up before, but it's been a problem that's been bothering me for a long time now and after my most recent run of Deltascape V3.0, I figured it's a good time to speak up about it.

I think gear scaling doesn't do a good enough job of preserving old content. To give a few examples, Halicarnassus entirely skips the sand phase and even whenever I get Kefka from the roulette, the last phase (which I remember to be his longest when the fight came out) either doesn't happen at all or only lasts a few seconds. We're only one expansion above, so I'm not looking forward to it getting even worse as our item level keeps increasing. I'd like it if the game scaled us down close to how the content used to be when it was relevant. Relatively speaking, since having it be 1:1 accurate wouldn't be possible.

I think the way old content is right now introduces many downsides, such as:
-This is entirely subjective, but while they make for quicker roulettes, older fights feel incomplete and boring.
-Newcomers don't get to experience the fights properly (I know there's a common argument along the lines of "you should have played when it came out" and I completely disagree with it).
-Due to how easy old content is, newcomers aren't prepared for relevant content and develop bad habits because the game doesn't teach them to put in effort for basically the first 70 levels (there are exceptions, like some unskippable instant death mechanics still present in instances like the Syrcus Tower, though they're slowly becoming survivable too).
-There's also the relevant problem of people item level cheesing to get easier/faster content from roulettes, which creates a problem with new players having difficulties queuing up for content between 2.0 and 5.0 (especially on the alliance raid side) while others are bored with getting the same roulettes every single day (Crystal Tower is the most common example). Of course, we're still able to get 60/70 raids, but they're noticably more rare. I think if we were scaled down properly, this would discourage people from cheesing.

The only cons I thought of are:
-Slower roulettes (though again, this is subjective because while some would find it too slow, others would find harder content more fun).
-Possible difficulties in the Crystal Tower raids, which used to have mechanics for 2 tanks per alliance. I don't know how much scaling would affect it because I honestly don't remember how it used to be with 2 tanks.
-I am aware that we don't have the same abilities as we used to when the content was relevant, but I haven't noticed any problem with that, so this is another drawback that's only potential.

I started this thread to encourage discussion, so I ask that people remain civil and also don't jump me in fear that their roulettes could get slower. I don't expect anything to change as a result of this thread, but I'm curious if there are other players who feel the same as me.

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