Revision of Attendance System?

yelsaewnor

Ron Weasley
FC/Active Member
Tonight in Glacier, someone mentioned to me that they would like to see more priority show to those people who are there for every run.

He proposed that there could be another tier before 50% which would be only for people with 100% attendance. (or greater as the case is for a few members now that glacier clear is in the books) He also mentioned that we could perhaps, allow the option of lotting before the current first tier if you have 100% but that by doing so you would drop your "attendance" number to 0%.


I would like to see if people are interested in this idea, or in other revisions to the attendance system. It has been in place now for about 3 and a half months and I think that it is working well. At first I was in favor of a 75% first tier and would still be ok with trying that but I am happy with the way things are working and unless there is strong support for a change, things will stay as they are. But I can certainly understand how it would be frustrating to have 100% and lose a piece you really want to someone with closer to 50%. So I encourage you to post your suggestions.

Please post with your thoughts on this or other changes which you think would benefit the attendance system.
 
I don't think it's necessary personally. People should be able to miss occasional runs if shit happens and not have to pay for it.
 
Yes but the point of being able to lot points is so you can miss runs. 75%-100% attendance is encouraged, since we're supposed to be a static, ya? Would make sense to raise the bar a little.
 
I guess I could support a 75% tier but I'll never support 100% attendance for anything. Sure you can lot points. Unless the run just after the one you miss happens to be one where you actually want/need to lot AF.

Take me for instance. I missed one run out of say 50 or so. Yet I would be a step below someone who's made the last 8 regardless of what their attendance was like before, or even better the people that think week in and out that a clear means the run is over and bail.

Granted, I'm a weak example since outside of - pieces there's only one piece of AF I even need.

I don't like the idea of forcing people online if they have real lives to deal with and don't feel up to it.

We already get a lot of complaints about how strict our system is. I think we'd lose more than we'd gain if we changed anything.
 
75% is really not a big expectation, especially when people can lot points instead of money.
 
Because of the amount of flucuation possible currently, I think that if we were to change to 75% city runs should be lowered to 2 points each.

As it is now 12 points in the system is pretty typical. Say you miss just one city run.
That puts you at 75% for the next 2 weeks unless you lot points. Miss anything else in the next two weeks, including just being late or leaving more than an hour early and you're below 75%.

While I still think its important for city runs to weight higher than others. I think that twice as much as others would suffice.
 
I hypothetically made the changes I mentioned above: making 75% the cut off and changing city runs to 2 points.

With the changes 8 people (out of a total on the sheet of 51 and a total with first tier lotting rights of 34) would drop below first tier lotting rights, with percents of 70, 70, 70, 70, 70, 70, 70 and 65.


I will have to ponder the implications of this. On the one hand it might encourage that group of people to come a bit more often but on the other it might be discouraging to be so close but unable to lot.

Please don't misunderstand, no changes have been made and they will not be unless there is support for them. I kept this sheet seperate from the actual one and it is simply so that I could see how the changes would look for us.
 
I'm not in favor of changing it at this point. Do we need the change? Is there something wrong with what we're currently doing? To me it seems the current system is doing its job and getting people to the runs.

It will always be frustrating to lose an AF piece to someone else. I don't think that's reason enough to penalize someone who is there for most of the runs but had to miss a couple.
 
I agree with what most people were saying. The system is doing its job and still allows flexablity to miss a run or two. With allowing money lot and points it encourages people to still come even if they don't have any AF to gain. Since the point of this is a static and everyone who is currently coming keep on coming it won't be long before basically all af is droping in teirs where someone who say is leveling a new job like nin or rdm or blm can get it before they can even use it.

Perfect example was last night with blm. A few months ago you couldn't get blm af body unless you had first tier lotting rights and the job at 75. Last night blm body was lotted at 50 for both that droped. If we keep going at this pace it won't be long before everything is basically droping in teirs. Which in my mind is exactly what we wanted to see happening. I am waiting for the day when we start calling down rdm, thf and pld in xarc.

On another note I think we should close invitees. Think we had almost 40 people at glacier last night. Don't really want more people then that. That is enough that we can consistantly clear any zone and be able to clear most of the zone of mobs to max our drops. Adding more people will add more compition for af then anything else at this point.

If we want to increase first tier lotting I think 60-75% should be more then enough. I think 100% is too high. If you miss one run because of RL or even say your internet goes out and you can't make it even if you ment to shouldn't be punished. If you miss one run you basically couldn't lot for the next 8 runs unless you lot points. I don't see the point in that. I am fine with increasing the % you need to lot first tier but I think if we raise it too much it will cause more problems then good. In all honestly I would love not to have an attendance system at all if people would be commited to just coming every run like you should in a static. But since dynamis isn't a small event and required high numbers you kinda need an attendance system. All in all I love how things are going and fine with keeping it the way it is.
 
I'm not in favor of changing at this point. If we make things more strict, we're going to lose more than we gain.

That said, changing city run point value is something I would like to investigate. Some people get very discouraged when they have to miss a city run for RL reasons & come back so far behind in points. The people who've talked to me about it are some of our more dependable members too. Food for thought.
 
Made a new thread for city point value.

Continue discussion of the pros and cons of changing the percentage needed to lot first tier in this thread.
 
I don't see the two as separate issues. Changing the city point value directly affects the # of possible points in an 8-run period, which directly affects percentages. With current numbers, my percentages are 100%, 90%, and 83% depending on whether cities are 1, 2, or 3 points. That's including the bonus point from last night's clear. Without it, I'm at 87%, 80%, and 75% respectively. Without considering bonus points, my one missed run in the current system puts me at 75%. That's reasonable under the current 50% tier, and it's very scary at 75%. Just for missing one run!
 
I agree that the two are linked. But it is possible to talk about changing the value of city runs without having to change the percent needed to lot first tier.

As I said if a change were made to raise the percent needed to lot first tier I would absolutely want to see a change in city point value go with it.


What I meant to do was leave this thread open for discussing the need or lack there of for a change in percent needed, while encouraging dabate about the optimal value for city runs in the other thread.
 
It's already complex enough, adding another tier will just make it more complex. In fact, I'll throw out a request to eliminate all the tiers between 1 and 60. Level 60 is not even half way to 75 in terms of total exp meaning people haven't really put much time into the job. If 65 were at or below the halfway point I'd even go as far as saying eliminate the 60 slot too. Just simplify things and make it:

Attendance > Wearable+Commented > 70 > 65 > 60 > 1+ > Free

That's less time calling out numbers and worrying about loot and more time making loot and currency drop.
 
It's already complex enough, adding another tier will just make it more complex. In fact, I'll throw out a request to eliminate all the tiers between 1 and 60. Level 60 is not even half way to 75 in terms of total exp meaning people haven't really put much time into the job. If 65 were at or below the halfway point I'd even go as far as saying eliminate the 60 slot too. Just simplify things and make it:

Attendance > Wearable+Commented > 70 > 65 > 60 > 1+ > Free

That's less time calling out numbers and worrying about loot and more time making loot and currency drop.

Your proposed system has 7 tiers.


The current system is:

Attendance > Wearable+Commented > 70 > 60 > 50 > 40 > 1 > Free

which is 8 tiers. While that does eliminate one tier I don't think it will save a great deal of time.


So since saving time doesn't seem to be much of a factor here I think that the main issue would be the addition of a 65+ tier. Personally I don't think that change would help many people.

Even though 40 and 50 tier lotting is rare, 70 tier lotting is even more so. I can only recall one instance of someone lotting at 70+ tier whereas there were two instances of lotting at the 50+ tier last night. So I think that adding an extra tier between 70 and 60 while deleting tiers 50 and 40 would hurt more people than it would help.
 
Err drop 65 from mine lol, I had thought there was 65. =P But I guess my poing was consider dropping 50/40?
 
I see your point fodder. If AF was as hard as it was to get when Amitlu first started I would say that would be good idea. Considering though that now a lot of the hard to get af has gone to a lot of people that wanted a certine piece for a really long time, it has becoming much easier to get the more wanted af pieces.

Blm last night again is the perfect example of this. Say that was rdm hat and it starts getting called down in teirs. I would much rather it go to someone who is 50 then say someone who is at 10 with it in hopes they level it 75. Also for me if I got something like rdm hat at 50 I would start leveling that job asap.

I am sure people would disagree with me but right now the only really hard in high demand AF in my mind is thf hands and pld body. I am sure someone people would say what about rdm hat? We have gotten a lot of hats lately though and I think only about 2-3 people who have been trying for a really long time need it. Not to say more people don't want it. I see rdm hat droping in teir calling a lot sooner then pld and thf in xarc though. With high demand AF starting to go down in tiers I really do see the need to have 50 and 40 there.

I do see your point but us getting close to having all the high demand af not be in high demand anymore I think its a good idea to have those lower teirs.

Just my 2 gil.
 
The tiers I would be most inclined to drop would be 70 and 40.

But the more I look at this the more I think that I would like to keep it the way it is.
 
Except SE who likes to lot at tier 1+ !! lol Anyway thinking back, Heie's "60-75%" got me thinking, maybe doesn't need to be as high as 75. At the same time, even if we raise it to like, 60, people will then be like "whut...as it 50% weren't enough, we gotta count on being here 60% of the time?". I need to think about this a little more now.
 
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