Raise and the balance issue

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Raise skills causing balance issue for DPS and the damage is noticeable when certain DPS jobs are valid because of they have a "Raise",

here is my suggestion for this issue:

1- Remove Raise completely for DPS jobs.

2- when someone die add a timer respawn and it will increase based on how many time player died in encounter, starting from 60,90,120,240,can't be revived.

3- Healers have the ability to set respawn timer to 0 but this skill will have cooldown of 60s, 2 charges.

4- DPS jobs like SMN,RDM can't revive anymore but they can have less timer and DNC,BRD can have less timers.

5- when someone get revived they will not have debuff.

6- jobs like astrologian can have kit of true time mage.


why this solution is better that what we have now?

1- remove the toxicity around making some DPS jobs do less damage because they have raise.

2- give healers a choice to make game-changing decision.

3- remove the debuff of at least not in first 2 deaths will give players room to recover.


What do you think? do think current death + raise is balance as it is or there is other solutions in mind?

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