Raise skills causing balance issue for DPS and the damage is noticeable when certain DPS jobs are valid because of they have a "Raise",
here is my suggestion for this issue:
1- Remove Raise completely for DPS jobs.
2- when someone die add a timer respawn and it will increase based on how many time player died in encounter, starting from 60,90,120,240,can't be revived.
3- Healers have the ability to set respawn timer to 0 but this skill will have cooldown of 60s, 2 charges.
4- DPS jobs like SMN,RDM can't revive anymore but they can have less timer and DNC,BRD can have less timers.
5- when someone get revived they will not have debuff.
6- jobs like astrologian can have kit of true time mage.
why this solution is better that what we have now?
1- remove the toxicity around making some DPS jobs do less damage because they have raise.
2- give healers a choice to make game-changing decision.
3- remove the debuff of at least not in first 2 deaths will give players room to recover.
What do you think? do think current death + raise is balance as it is or there is other solutions in mind?
Continue reading...
here is my suggestion for this issue:
1- Remove Raise completely for DPS jobs.
2- when someone die add a timer respawn and it will increase based on how many time player died in encounter, starting from 60,90,120,240,can't be revived.
3- Healers have the ability to set respawn timer to 0 but this skill will have cooldown of 60s, 2 charges.
4- DPS jobs like SMN,RDM can't revive anymore but they can have less timer and DNC,BRD can have less timers.
5- when someone get revived they will not have debuff.
6- jobs like astrologian can have kit of true time mage.
why this solution is better that what we have now?
1- remove the toxicity around making some DPS jobs do less damage because they have raise.
2- give healers a choice to make game-changing decision.
3- remove the debuff of at least not in first 2 deaths will give players room to recover.
What do you think? do think current death + raise is balance as it is or there is other solutions in mind?
Continue reading...