PVP has been really fun for me! I really enjoyed the zerg fest of the Frontlines and the idea of being part of something bigger.
One thing I would like to suggest is a change to Monk's Riddle of Earth. Currently, there is a window of 8 seconds to use Earth's Reply. As a new PVP enjoyer, I would typically forget that this thing exist and would fail to press Earth's Reply within the window. Failing to use Earth's Reply would result in zero benefits from the ability.
In comparison to DRG's Horrid Roar (an ability that does instant damage and 50% damage reduc), the MNK's equivalent is not very good (see sidenote).
Suggestion: If possible, I would suggest automatically proccing Earth's Reply at the end of the duration to bridge the skill gap between skilled and newer Monk PVP players. This can be balanced by having a shorter duration (ie., from 8 to 5 seconds) or lower heal/damage potency.
(Side note: although, I appreciate that MNK's Thunderclap ability has a protection bubble when used against an enemy target - I don't believe Thunderclap is equivalent to Horrid Roar, nor DRG's far more superior ability Elusive Jump which literally takes you out of the engagement without needing a friendly target to escape).
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One thing I would like to suggest is a change to Monk's Riddle of Earth. Currently, there is a window of 8 seconds to use Earth's Reply. As a new PVP enjoyer, I would typically forget that this thing exist and would fail to press Earth's Reply within the window. Failing to use Earth's Reply would result in zero benefits from the ability.
In comparison to DRG's Horrid Roar (an ability that does instant damage and 50% damage reduc), the MNK's equivalent is not very good (see sidenote).
Suggestion: If possible, I would suggest automatically proccing Earth's Reply at the end of the duration to bridge the skill gap between skilled and newer Monk PVP players. This can be balanced by having a shorter duration (ie., from 8 to 5 seconds) or lower heal/damage potency.
(Side note: although, I appreciate that MNK's Thunderclap ability has a protection bubble when used against an enemy target - I don't believe Thunderclap is equivalent to Horrid Roar, nor DRG's far more superior ability Elusive Jump which literally takes you out of the engagement without needing a friendly target to escape).
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