TLDR: Armor uses a template to determine defense and main stats at a given item level. Generic DoW armor and the BST artifact armor use the tank defense template. Striking armor uses a squishier dps gear template. The end result is you and your pets take about 25% more damage when wearing striking armor. Never use Striking armor in synced content or the first 3 boards. For the two master boards and content with no ilvl cap, if your artifact armor is not ranked up it can potentially be a good tradeoff. At the extreme end in unsynced non-crucible content, going from ilvl90 BST armor to ilvl130 augmented ironworks armor compensates almost fully for the lost defense with an extra 20% health from higher stats, and about 15-ish% more damage.
Bonus tip: the preorder earring and neophyte ring scale to ilvl115 at level 50, so ilvl130 accessories will have better stats in unsync content and the last two boards.
More thorough explanation: This is a result of the change made a while back to have all generic DoW gear use tank defense stats, which was done to mitigate the issue of tanks wearing the wrong gear.
How this works with ilevel sync is that when you’re scaled down, the defense, strength, and vitality are set according to the stat formula for your gear, while the secondary stats (crit, etc.) just get capped off at whatever the maximum is for that ilevel.
The max defense available for fending/DoW chest armor at ilevel 40 (which board 2 syncs you to) for example is 115, which can be gotten from the cutter’s cry armor or HQ level 40 white gear. Wearing higher level DoW gear (even the level 43 vendor junk) will sync you to this value. If you go in with “Striking” armor, like ironworks or dreadwyrm, your defense will get synced down to like 63 or thereabouts. You will also have the same strength and vitality (or less, compared to the artifact armor that gets bonuses). The only upside will be better secondary stats, which isn’t really worth the tradeoff here.
THE EXCEPTION: If you’re doing content that is unsynced or has a higher ilevel cap than your beastmaster artifact armor (20 ilevels higher in the crucible because of the stat bonuses the artifact armor gets), and your artifact armor is not ranked up, you can elect to take the hit to defense in exchange for the higher damage stats. Just keep in mind that not all your stats are coming from your armor. And note here that the defense difference between ilvl90 and ilvl130 armor is very small. In the most extreme case, going from ilvl90 BST armor to ilvl130 striking armor outside of the crucible, with ilvl 130 accessories and ilvl 90 weapon and shield for both, I went from about 4900 to 5900 health, or +20% ish. I don’t know the exact math for how much extra damage you’ll be doing, but it seems to be about 15%?
IMPORTANT NOTE FOR THE CRUCIBLE: From my testing, your personal defense stat seems to also apply to your pets in the crucible, so the lower effective health from lower defense applies to your entire team, not just your own health bar.
And of course, please correct me if I’ve made any mistakes here.
submitted by /u/Bjorkledorq
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Bonus tip: the preorder earring and neophyte ring scale to ilvl115 at level 50, so ilvl130 accessories will have better stats in unsync content and the last two boards.
More thorough explanation: This is a result of the change made a while back to have all generic DoW gear use tank defense stats, which was done to mitigate the issue of tanks wearing the wrong gear.
How this works with ilevel sync is that when you’re scaled down, the defense, strength, and vitality are set according to the stat formula for your gear, while the secondary stats (crit, etc.) just get capped off at whatever the maximum is for that ilevel.
The max defense available for fending/DoW chest armor at ilevel 40 (which board 2 syncs you to) for example is 115, which can be gotten from the cutter’s cry armor or HQ level 40 white gear. Wearing higher level DoW gear (even the level 43 vendor junk) will sync you to this value. If you go in with “Striking” armor, like ironworks or dreadwyrm, your defense will get synced down to like 63 or thereabouts. You will also have the same strength and vitality (or less, compared to the artifact armor that gets bonuses). The only upside will be better secondary stats, which isn’t really worth the tradeoff here.
THE EXCEPTION: If you’re doing content that is unsynced or has a higher ilevel cap than your beastmaster artifact armor (20 ilevels higher in the crucible because of the stat bonuses the artifact armor gets), and your artifact armor is not ranked up, you can elect to take the hit to defense in exchange for the higher damage stats. Just keep in mind that not all your stats are coming from your armor. And note here that the defense difference between ilvl90 and ilvl130 armor is very small. In the most extreme case, going from ilvl90 BST armor to ilvl130 striking armor outside of the crucible, with ilvl 130 accessories and ilvl 90 weapon and shield for both, I went from about 4900 to 5900 health, or +20% ish. I don’t know the exact math for how much extra damage you’ll be doing, but it seems to be about 15%?
IMPORTANT NOTE FOR THE CRUCIBLE: From my testing, your personal defense stat seems to also apply to your pets in the crucible, so the lower effective health from lower defense applies to your entire team, not just your own health bar.
And of course, please correct me if I’ve made any mistakes here.
submitted by /u/Bjorkledorq
[link] [comments]
Continue reading...