Discussion in 'Final Fantasy XI - Media' started by Fodder, Aug 17, 2009.
Wait a minute. So SE introduced a type of enchanting in which you have NO control over the results...why do the devs hate their players?
Yeah, I've thrown ~1.8m in gear at it now with not a single one being worth a shit.
Don't laugh, that extra vitality could save your ass someday (lol)
The only worthwhile thing I've gotten was an Obi that had a Pet: Magic Accuracy +2 augment. Decent piece for a PUP with a mage frame equipped.
FoV for leveling is cool.
The Augments are just shit.
The only remotely interesting thing was that Weskit with +INT, I think it was.
This really is the stupidest thing I've ever heard being implemented into a game. It's a wonder anyone even uses it, considering the results.
Indeed.. I won't even try it for augments, just not worth it IMO.
It's one thing not having any control over what you get, it's another that you can, and most likely will.. get negative stats..
Some of the results are pretty hot but the chances of anything game breaking is akin to pissing into a cup on the ground from the back of a 747 flying at 30,000 feet.
I have tried for some low level gear for my BLM for a while now to no avail. Mostly focused on feet since there aren't many decent choices there... was just trying to get 1 or more INT on an feet piece. Never came out with anything better for my BLM just lots of elemental shit and a few with like +1 STR or +1 DEX +1 acc.
Most recently tried to add an INT to a cunning earring. Ended up getting +5 HP -5 MP +1 acc on 29 earring. Its obviously not an upgrade for my BLM but going to hang on to it for low level melee.
I don't even know how to do these augments. I wonder what would happen if I tried it with LL boots though. The non-ra/ex kind o.o
You get -2 Dex and +6 wind added to them!
I don't know why SE thought negative augments was a good idea, but I can imagine why they'd have gone for random augments in general. Crafters have complained for years that durable good crafting is a dead end, because most people already have the items. They never wear out, so there's a cap on demand for them.
But now we have augments. The items people have get used up (finally) in the augment attempt, and the result is rare/ex. The item is now out of circulation, and if the augment wasn't a useful one, the person will need to get a new one for another attempt. That makes a larger market for crafted items, which we've needed for a while. Also, I think it's a better idea than the "charged item" attempt, which really didn't add much to crafting.
The negative augments are a stupid idea though. >
i will have to log in and screenshot some of my items i got some decent ones. not overly amazing but still kinda nice items
Eh not bad. Still doesn't really add anything to it. If that was str dex att or acc it would be sweet but agi and int? meh. Better then -str or -dex though.
Agi is nice for thief and no negative stats i have a ruby ring that got +4 int also which is nice for drk
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