Please don’t rework old content willy nilly

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Now that I’ve had some time to live with the modernised dungeons I think my opinion has cemented itself as broadly negative. The variety of mechanics, even if they kind of sucked on an individual basis, is a part of what made the pre-shadowbringers feel so broad and alive. I mean you can’t even stun or slow half the reworked ones anymore, it’s just sad. I’ve only entered a single reworked dungeon and had any feeling other than apathy, and that’s arf because people initially sucked at the timing on Asian prime. I never expected to be excited, but the feeling of “oh it’s this guy where you do x” or “oh yeah that’s how this one works” is completely lost.

Imagine if electric dog lizard, the second boss of halatali gets reworked. Do you really think it’s going to keep the terrain effect? The kiting and stun for an extra bit of damage? Do you even think the pull chain interaction between bosses will survive? My dumb squadron is more than competent and more than capable of doing it in its current state; the squadron being ffxi style trusts seem vastly more suited to purpose here than ffxiv’s coded to each encounter.

By all means add eg spthssthi as an alternate 21 dungeon starting in east la noscea using jellyfish and fishman as the enemy types and early sastasha tileset, with the process it can’t be that much more work than unpicking decade old rush job code.

Maybe the writing was on the wall with that 10 year anniversary that overlooked the fact 1.0 launched in 2010.

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