Currently, when you enter the lower-level dungeons, you scale down to a lower-level character.
But now, the level cap reached 100 and there are so many lower-level contents while characters have more skills across its level.
This makes it a particularly frustrating experience for certain jobs that were added later in the game with significantly higher starting levels.
For example, RPR feels incomplete until level 90 and VPR feels wrong until level 100 where it gets its identity skill.
Dev can try to go back and redistribute some of the skills to certain levels but it is a lot of tweaking and costs dev time.
Furthermore, how long are are they going to do this?
A new expansion or two?
Think what would happen when the level cap keeps increasing and new skills are added, new jobs at higher levels, and higher-level dungeons are added. And you got dropped to sastasha.
Is it fun? No one enjoys going to lower-level dungeons.
Just let the player enjoy their max-level job!
Instead, Dev can implement potency and HP scaling in addition to equipment level scaling to even things out. Yes, it will still favor high-level players with full skill sets but who cares? We steamroll the current lower-level dungeons anyway.
Another benefit of this method of scaling is that it can give Dev an opportunity to add higher difficulty mode dungeons that are meant for the max-level characters with good gear while recycling current lower-level dungeons. Dev can add new mobs, mechanics, high potency dmg, etc, and have players enjoy dungeon roulette.
This also helps the dev work on job balances as they only need to focus on max-level jobs, not mid-level due to certain mid-level contents.
Continue reading...
But now, the level cap reached 100 and there are so many lower-level contents while characters have more skills across its level.
This makes it a particularly frustrating experience for certain jobs that were added later in the game with significantly higher starting levels.
For example, RPR feels incomplete until level 90 and VPR feels wrong until level 100 where it gets its identity skill.
Dev can try to go back and redistribute some of the skills to certain levels but it is a lot of tweaking and costs dev time.
Furthermore, how long are are they going to do this?
A new expansion or two?
Think what would happen when the level cap keeps increasing and new skills are added, new jobs at higher levels, and higher-level dungeons are added. And you got dropped to sastasha.
Is it fun? No one enjoys going to lower-level dungeons.
Just let the player enjoy their max-level job!
Instead, Dev can implement potency and HP scaling in addition to equipment level scaling to even things out. Yes, it will still favor high-level players with full skill sets but who cares? We steamroll the current lower-level dungeons anyway.
Another benefit of this method of scaling is that it can give Dev an opportunity to add higher difficulty mode dungeons that are meant for the max-level characters with good gear while recycling current lower-level dungeons. Dev can add new mobs, mechanics, high potency dmg, etc, and have players enjoy dungeon roulette.
This also helps the dev work on job balances as they only need to focus on max-level jobs, not mid-level due to certain mid-level contents.
Continue reading...