There has become less and less of a reason to have two tanks in 8 man parties for normal content (trials, raids, 24mans).
In current content unless your MT dies you are just a meaty DPS. Sure, we occasionally have a double tank buster but that just means I have to use mitigation on one move every 3 minutes or so. Without ad management or a tank swap thrown into the fight, it is not enough.
So why bring back tank swapping?
1.) If you are playing a tank, you probably want to tank. Unfortunately, in normal content most people do not ask if others want a turn and take over as the MT for the entire instance (this is an issue in 24 mans mainly). In 8 man trials / raids it is whoever pulls first or whoever puts tank stance on first.
If you had more tank swapping then it makes no difference who starts or attempts to monopolize the role.
2.) It gives the tanks something to do other than being a DPS who has to use a mitigation button sometimes. It let's us be more engaged in a battle.
And if we brought it back? Do not let people use mitigation to get out of swapping, because everyone will immediately do that thus making the swap mechanic pointless.
Use variety to force the swap such as the boss putting a status effect on the player that removes all emnity from that tank for 1 minute. What if the new tank dies during that and the old MT cannot get threat break? Build in a status effect that negates the enmity debuff upon witnessing the other tank die or have an emergency mechanic such as letting anyone sacrifice 99% of their HP to a entity in the battle that will once per instancs force the boss to attack a dummy of some sort for 10 seconds while you get people back up.
Alternatively, you could "jail" the MT along with a random DPS / healer for an ad to be dealt with elsewhere or have them go through a puzzle / operate some robot, etc. Things Alexander did on normal. You could also just have the third tank buster without a tank swap 1 hit KO the tank no exceptions.
You could even have it so every double tank buster lowers the MT's enmity but increases the OT's and during the fight the boss is immune to provoke.
Maybe it is not just tank swapping though. You could have the OT using a raid action to shield the party or things like that.
All of this is simply to say... Please give off tanks more to do in normal content that had 2 or more tanks involved.
Continue reading...
In current content unless your MT dies you are just a meaty DPS. Sure, we occasionally have a double tank buster but that just means I have to use mitigation on one move every 3 minutes or so. Without ad management or a tank swap thrown into the fight, it is not enough.
So why bring back tank swapping?
1.) If you are playing a tank, you probably want to tank. Unfortunately, in normal content most people do not ask if others want a turn and take over as the MT for the entire instance (this is an issue in 24 mans mainly). In 8 man trials / raids it is whoever pulls first or whoever puts tank stance on first.
If you had more tank swapping then it makes no difference who starts or attempts to monopolize the role.
2.) It gives the tanks something to do other than being a DPS who has to use a mitigation button sometimes. It let's us be more engaged in a battle.
And if we brought it back? Do not let people use mitigation to get out of swapping, because everyone will immediately do that thus making the swap mechanic pointless.
Use variety to force the swap such as the boss putting a status effect on the player that removes all emnity from that tank for 1 minute. What if the new tank dies during that and the old MT cannot get threat break? Build in a status effect that negates the enmity debuff upon witnessing the other tank die or have an emergency mechanic such as letting anyone sacrifice 99% of their HP to a entity in the battle that will once per instancs force the boss to attack a dummy of some sort for 10 seconds while you get people back up.
Alternatively, you could "jail" the MT along with a random DPS / healer for an ad to be dealt with elsewhere or have them go through a puzzle / operate some robot, etc. Things Alexander did on normal. You could also just have the third tank buster without a tank swap 1 hit KO the tank no exceptions.
You could even have it so every double tank buster lowers the MT's enmity but increases the OT's and during the fight the boss is immune to provoke.
Maybe it is not just tank swapping though. You could have the OT using a raid action to shield the party or things like that.
All of this is simply to say... Please give off tanks more to do in normal content that had 2 or more tanks involved.
Continue reading...