Pilgrim's Traverse

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Now that we know the first info on the deep dungeon 4, lets summarise a bit:
-We're getting 100 floors
-Aetherpool stays the same
-boss on floor 99 and a 'hard' version queueable outside
-Pixie / sin eater theme

Those thins arent likely to change, so lets focus on other stuff.

I would like to see some new creative things happening on the floors.
- new traps: for example a random teleportation trap would be interesting and would fit the theme (also please just revert transformation trap duration back, 30s is too long)

- interesting rare encounters: both positive and negative (dangerous). Dread beasts were good on paper, but ultimately were too difficult for the benefits they provide (3x witching or a storm is often more valuable than buffs, not to mention jobs like monk having trouble dealing with at all).

- new floor enchantments (replacement for no magicite / demiclone does not count)

- enviromental variables: acid puddles, dzamael darkhold crystals etc. Pixie ambushes or positive events.


Also i really hope we dont get all the crap with petrify and lethargy causing run ending bugs, they can really sour our Eureka Orthos experience.

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