Seriously, what does the room accomplish? It doesn't allow players to practice their rotations (as much of a rotation that's possible for a lvl 20 job) since the mobs all die in about 4 hits. The time in between waves is longer than the time spent fighting, which leads to the party just awkwardly standing around waiting for the next three Spriggans to spawn.
You could argue that it teaches sprouts to use their AOEs, except the next shaft (with the slime and bomb you need to blow up) already does that in the slimes final stage (where it splits into 4 different slimes that you have to AOE down).
On top of that, the room is unnecessarily big. It would be better if it were 1/2 or even 1/3 of its current size so you don't have to run all the way across the room just to tap a Spriggan for it to die. And going back to the previous point, if B4's purpose was to teach sprouts to use their AOEs, then why do the Spriggans spawn so far away from each other? They're going to be dead by the time they get into AOE range of each other.
There aren't even little bits of lore inside the room to look at!
It just doesn't add anything to the dungeon.
submitted by /u/TheMightyWill
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You could argue that it teaches sprouts to use their AOEs, except the next shaft (with the slime and bomb you need to blow up) already does that in the slimes final stage (where it splits into 4 different slimes that you have to AOE down).
On top of that, the room is unnecessarily big. It would be better if it were 1/2 or even 1/3 of its current size so you don't have to run all the way across the room just to tap a Spriggan for it to die. And going back to the previous point, if B4's purpose was to teach sprouts to use their AOEs, then why do the Spriggans spawn so far away from each other? They're going to be dead by the time they get into AOE range of each other.
There aren't even little bits of lore inside the room to look at!
It just doesn't add anything to the dungeon.
submitted by /u/TheMightyWill
[link] [comments]
Continue reading...