I do not see for the life of me why people want more abilities. I can only speak for someone who permanently plays on the controller because I don't like playing on the PC period. How self-centred people can be when they are asking for new abilities. In the current state of play your hotbar is already full enough, your cross hotbar is already full enough and some classes, not all of them, don't have enough room. In fact I find the only reason I come on here to make sure the devs don't get the wrong idea and mess up the game for those already playing it. Look, you don't have to like what I am going to say and it is your right to disagree but you aren't going to change my mind like I am not going to be able to change yours. But there are things they can do first before they start slapping new abilities in an already bloated system.
1. Re-balance or remove useless abilities in the game that are not used or not commonly used or is too weak to warrant being an ability. A good example is Fluid Aura.
2. Compressing 1-2-3 combos into a single button and adding more traits to add to that combo as it is in pvp. For the life of me, I cannot understand why this is allowed in pvp and not pve. The amount of button space this could save would warrant adding more abilties to the game.
3. Makiing macros queue. I don't know whose idea it was to decide that people who use macros should be punsished. If those who do not understand what queueing is, it is that you are 1 second slower than everyone else when you use an ability that is macroed. There is nothing lazy about macros when you don't have space to support the 50-100 abilities that people wish to have in the game. Not everyone wants to play with every single key hotkeyed to every number and letter of a keyboard. You must think of other people other than yourself. I guess people like remembering 150 buttons you just had to press to have a perfect rotation ad if you make one mistake you lose so much dps. Unforgiving. If this is what the player base says, then I say no.
4. You give Astrologian to buff people but you won't give a class to debuff monsters. Yet the ones in the game are trash Bind, stun really? They used to be somewhat useful. I mean now, everyone and their mother is immune to it you have made certain abilities in parts of the game completely useless. I would like to have a chance to stun monsters to stop them doing certain thing. I would also like to reduce the strength or vitality of a target without stepping on am Astrologian's shoes. And for the love of all what you believe in, stop giving us more skills that do the same damn thing. I mean there is no reason to have a 52 button dps rotation, a tank rotation, or adding such a rotation on a healer it would make it unbearable.
5. Why not add a mastery system that lets a player master their own abilities that make them a little bit stronger than they were before? Or add new effects to them instead of adding more abilities which makes the game even more hard to play. If you need to take a chainsaw to the abilities and rebuild them slowly then good. I am fine with that, but when you say that you are going to spend your time to rework healers and you don't actually fix what is wrong with them? I have a problem with that.
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1. Re-balance or remove useless abilities in the game that are not used or not commonly used or is too weak to warrant being an ability. A good example is Fluid Aura.
2. Compressing 1-2-3 combos into a single button and adding more traits to add to that combo as it is in pvp. For the life of me, I cannot understand why this is allowed in pvp and not pve. The amount of button space this could save would warrant adding more abilties to the game.
3. Makiing macros queue. I don't know whose idea it was to decide that people who use macros should be punsished. If those who do not understand what queueing is, it is that you are 1 second slower than everyone else when you use an ability that is macroed. There is nothing lazy about macros when you don't have space to support the 50-100 abilities that people wish to have in the game. Not everyone wants to play with every single key hotkeyed to every number and letter of a keyboard. You must think of other people other than yourself. I guess people like remembering 150 buttons you just had to press to have a perfect rotation ad if you make one mistake you lose so much dps. Unforgiving. If this is what the player base says, then I say no.
4. You give Astrologian to buff people but you won't give a class to debuff monsters. Yet the ones in the game are trash Bind, stun really? They used to be somewhat useful. I mean now, everyone and their mother is immune to it you have made certain abilities in parts of the game completely useless. I would like to have a chance to stun monsters to stop them doing certain thing. I would also like to reduce the strength or vitality of a target without stepping on am Astrologian's shoes. And for the love of all what you believe in, stop giving us more skills that do the same damn thing. I mean there is no reason to have a 52 button dps rotation, a tank rotation, or adding such a rotation on a healer it would make it unbearable.
5. Why not add a mastery system that lets a player master their own abilities that make them a little bit stronger than they were before? Or add new effects to them instead of adding more abilities which makes the game even more hard to play. If you need to take a chainsaw to the abilities and rebuild them slowly then good. I am fine with that, but when you say that you are going to spend your time to rework healers and you don't actually fix what is wrong with them? I have a problem with that.
Continue reading...