New Multiplayer Battlefields: Salvage (12/15/2006)

Coice

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http://www.playonline.com/pcd/topics/ff11us/detail/1147/detail.html

Wow. :eek::eek:
Concept
The Aht Urhgan expansion pack has introduced a myriad of new battles--from the quick, SWAT-style Assault missions to the citywide skirmishes experienced in Besieged. Salvage continues in this tradition by offering several new exploratory missions designed for alliances. While similar to Limbus battles in that up to 18 adventurers can participate, Salvage battles are more than a relentless assault on a seemingly never-ending wave of enemies—they will require precise teamwork and impeccable strategy to complete.
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Objective
The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows.
To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.
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Participation
Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players. There are no mission rank or mercenary rank requirements.
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Remnants Permits
In addition to meeting the aforementioned criteria, adventurers also must possess a "remnants permit." This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants. Please note that a permit can only be used once, and adventurers must wait until midnight (Earth time) before they will be allowed to purchase another.

Area Reservation
Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.

The Pathos of Alzadaal
When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.
The following is a list of the various types of Pathos:
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Imbued Items
Imbued Items
The Pathos of Alzadaal can only be neutralized with special potions and medicines known as "imbued items." Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters or within treasure coffers hidden throughout the remains.
One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.

*Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.
 
I stopped reading about here:

"This key item can be obtained in exchange for Assault points (2000) "

I've got to do a hell of a lot of assault just to get the gear I want still. ^^; Don't have the AP to spend on stuff like this. sigh;

-benny
 
looks and sounds really cool.

sucks about needing 2k assault points though >_>
 
better than needing 2k IS, 2k AP can be obtained from 1.5-2 runs

I'd muuuuch rather pay the IS

did I mention much?

meritting and leveling BST leave me with so many IS I dunno what to do with it all.

-benny
 
agree with Benny, i have 100k IS >_> it is so easy to obtain.
 
2k AP would take you about 20mins in the proper assaults.

2k IS would be what.. 20k exp in a meripo? even at 10k/hr + would take near 2hrs >.>

that along with my time to merit lately has be nil... ill spend my AP
 
idk, still makes some sense to me... i mean, after you get top rank in assault... and you have all the pieces you want, why bother with assault? gives a use for points :D
 
Ya but the majority of people aren't assault junkies. Its almost like they don't want people to use the stuff they add.
 
I didn't read close enough and thought it was 2k IS. 2k Assault points is horrible for those of us still trying to get equipment. I agree that it's nice to have a use for Assault points after you have your equip, but before then... ;_;

I'm kinda curious about how this will be organized. They say you can do Salvage once a RL day, but there's no way to generate 2k Assault points that fast. Static groups may need to balance frequency with people who can't build points fast enough or want to keep some for equip.

I can just imagine how many times I'll be doing level 1 Ilrusi on smn... :tounge-1:
 
I haven't done an assault run in months.

2000 AP each time is a pain in the ass for me. lol
 
I wonder if that was a typo... the Assault zones have nothing to do with the remnants (5 Assaults while only 4 Remnants), and AP are awarded to specific areas, so they wouldn't be able to take 2k AP from your total tally, just from individual areas. Just seems like it doesn't add up to me.

On a personal note, I'm praying they meant ISP... a single merit party will bring in 3-4k imperial standing, or you can do two Besieged for a go at Salvage. You can always purchase gear to sell with AP... so there's plenty of reason to keep doing Assault if you're one of the 0.1% of the server that has max rank.
 
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