New Equipment, straight C & P (FFXIOnline)

Archain

Kitteh Paws
Straight Cut and Paste from the FFXIOnline forums, credit to Pebbles

OK, here we go - armor info.

Changed Items

Koenig Shield - plural log messages corrected (was: koenig shields +1, now: koenig shields
Shield Pendant: changed icon
Star Necklace: changed icon
Ashigaru Gorget: renamed to Agile Gorget
Reraise Gorget: enchantment is now Reraise II
Mana Ring (+1): renamed to Mystic Ring (+1)
Coral Finger Gauntlets +1: changed icon

New Items

Hickory Shield (NoAuction, NoSale, NoDelivery), Size 2 Shield
DEF:9 STR+3 DEX-6 AGI-6
Lv.70 WAR/THF/PLD/DRK/BST/SAM

Pickaroon's Shield (NoAuction, NoSale, NoDelivery), Size 2 Shield
DEF:10 STR+4 DEX-5 AGI-5
Lv.70 WAR/THF/PLD/DRK/BST/SAM

Tatami Shield (Rare), Size 4 Shield
DEF:24 STR+5 Evasion+3
Enhances "Killer" effects
Lv.72 WAR/THF/PLD/DRK/BST/SAM

Mannequin Pumps (NoAuction, NoSale, NoDelivery), Boots
DEF:6 MP+12 INT+1 MND+2
Lv.35 All Jobs

Wing Gorget (Synthable), Neck Armor
DEF:5 Enchantment: TP Regen [10, 0:30, 0:30:00]
Lv.49 WAR/PLD/DRK

Uggalepih Pendant (Rare), Neck Armor
MP+20
Latent effect: Magic Attack Bonus
Lv.70 All Jobs

Ether Ring (Rare), Ring
Converts 30 HP to MP
Lv.40 All Jobs

Crossbowman Ring (Rare), Ring
Ranged Attack+5 DEF-14
Lv.40 All Jobs

Kshama Ring No.8 (NoAuction, NoTrade, Rare), Ring
STR+3 Attack+3
Lv.49 All Jobs

Black Sallet (Synthable), Head Armor
DEF:22 Accuracy+5 Attack+9
Damage taken +9%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Sallet (Synthable), Head Armor
DEF:23 Accuracy+6 Attack+11
Damage taken +10%
Enhances effect of "Absorb" spells
Lv.71 DRK

Black Gadlings (Synthable), Gloves
DEF:15 STR+4 Attack+8
Damage taken +6%
Enhances effect of "Absorb" spells
Lv.71 DRK

Onyx Gadlings (Synthable), Gloves
DEF:16 STR+5 Attack+10
Damage taken +7%
Enhances effect of "Absorb" spells
Lv.71 DRK

Alumine Moufles (Synthable), Gloves
DEF:10
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Moufles (Synthable), Gloves
DEF:10 STR+1 DEX+1 AGI-3
Accuracy+2 Attack+2 Evasion-2
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Cuffs (Synthable), Gloves
DEF:5
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Cuffs (Synthable), Gloves
DEF:6 MP+4 MND+1
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Mittens (Synthable), Gloves
DEF:26 HP+24 Attack+8
Ranged Attack+8
Latent effect: Attack+7
Lv.74 WAR

Unicorn Mittens +1 (Synthable), Gloves
DEF:28 HP+28 Attack+9
Ranged Attack+9
Latent effect: Attack+8
Lv.74 WAR

Plastron (Synthable), Body Armor
DEF:40 STR+8 Attack+16
Damage taken +14%
Adds "Refresh" effect
Lv.71 DRK

Plastron +1 (Synthable), Body Armor
DEF:41 STR+9 Attack+18
Damage taken +15%
Adds "Refresh" effect
Lv.71 DRK

Alumine Haubert (Synthable), Body Armor
DEF:30
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Haubert (Synthable), Body Armor
DEF:30 STR+2 DEX+2 Accuracy+3
Attack+3 Evasion-12
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Saio (Synthable), Body Armor
DEF:14
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Saio (Synthable), Body Armor
DEF:15 INT+1 MND+1
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Harness (Synthable), Body Armor
DEF:56 HP+48
Adds "Regen" effect
Latent effect: VIT+6
Lv.74 WAR

Unicorn Harness +1 (Synthable), Body Armor
DEF:59 HP+52
Adds "Regen" effect
Latent effect: VIT+7
Lv.74 WAR
 
Muuuhhhhaaaa, Me Drk Kill Meh Now In Teh One Shot Plz!!!

SOULEATER!

Edit - Ahhh, Guanmode protection, very clever!
 
DRK gear sucks... shoulda known.

It's amazing armor for amazing absorption!

Kinda like new extra strength quilted Bounty with the damn flavor pockets and beautiful floral designs that now match your kitchen. All we need to do now is get a DRK in that stuff and pour some of that blue liquid on him and turn him upside down while doing it next to the "leading brand" DRK armor.

....then 1 shot him.
 
LOL Look at Maat's Cap at Archain's link.

That is one crazy ass piece of equipoment.

Maat's Cap (Rare/Ex, NoSale), Head Armor
STR+7 DEX+7 VIT+7 AGI+7
INT+7 MND+7 CHR+7
Enchantment: Teleport
Lv.70 All Jobs
 
More to look at while FFXIOnline is getting slammed, lol

Changed Items

Several Ex items had their plural text corrected - since they're Ex that's pretty pointless ^^

New Items

Sanation Ring (Rare/Ex), Ring
Enchantment:
MP recovered while healing +3 [20, 0:30, 0:30:00]
Lv.61 RDM

Assassin's Ring (Rare/Ex), Ring
Enchantment: Ranged Accuracy+20 [20, 0:30, 0:30:00]
Lv.61 THF

Tactical Ring (Rare/Ex), Ring
Enchantment: TP Regen [20, 0:30, 0:30:00]
Lv.61 DRK

Pacifist Ring (Rare/Ex), Ring
Enchantment: Enmity -12 [20, 0:30, 0:30:00]
Lv.61 BST

Getsul Ring (Rare/Ex), Ring
Enchantment: Max HP+20% [20, 0:30, 0:30:00]
Lv.61 BRD

Kshama Ring No.2 (NoAuction, NoTrade, Rare), Ring
DEX+3 Accuracy+2
Lv.49 All Jobs

Kshama Ring No.4 (NoAuction, NoTrade, Rare), Ring
DEF:3 VIT+3
Lv.49 All Jobs

Kshama Ring No.3 (NoAuction, NoTrade, Rare), Ring
AGI+3 Evasion+1
Lv.49 All Jobs

Kshama Ring No.5 (NoAuction, NoTrade, Rare), Ring
MP+5 INT+3
Lv.49 All Jobs

Kshama Ring No.9 (NoAuction, NoTrade, Rare), Ring
MP+5 MND+3
Lv.49 All Jobs

Kshama Ring No.6 (NoAuction, NoTrade, Rare), Ring
MP+6 CHR+3
Lv.49 All Jobs

Sangha Earring (Rare), Earring
CHR+1
Enhances "Resist Charm" effect
Lv.60 All Jobs

Janizary Earring (Rare/Ex), Earring
Enchantment: DEF+32 [20, 0:30, 0:30:00]
Lv.61 WAR

Counter Earring (Rare/Ex), Earring
Enchantment: "Counter"+5 [20, 0:30, 0:30:00]
Lv.61 MNK

Deadeye Earring (Rare/Ex), Earring
Enchantment: Ranged Attack+20 [20, 0:30, 0:30:00]
Lv.61 RNG

Gamushara Earring (Rare/Ex), Earring
Enchantment: Attack+22 [20, 0:30, 0:30:00]
Lv.61 SAM

Naruko Earring (Rare/Ex), Earring
Enchantment: Enmity+10 [20, 0:30, 0:30:00]
Lv.61 NIN

Reraise Earring (Synthable), Earring
Attack-2 Evasion+2
Enchantment: Reraise [10, 0:30, 0:01:00]
Lv.24 All Jobs

Sanative Earring (NoAuction, NoTrade, Rare), Earring
HP recovered while healing +4
Lv.65 All Jobs

Relaxing Earring (NoAuction, NoTrade, Rare), Earring
MP recovered while healing +2
Lv.65 All Jobs

Belinky's Earring (Rare/Ex), Earring
HP+10 DEX+1 VIT+1
Lv.55 All Jobs, Hume Only

Quantz's Earring (Rare/Ex), Earring
MP+10 INT+1 MND+1
Lv.55 All Jobs, Hume Only

Desamilion Earring (Rare/Ex), Earring
MP+15 INT+2
Lv.55 All Jobs, Elvaan Only

Melnina's Earring (Rare/Ex), Earring
DEX+2 AGI+1
Lv.55 All Jobs, Elvaan Only

Waetoto's Earring (Rare/Ex), Earring
STR+2 VIT+1
Lv.55 All Jobs, Taru Only

Morukaka Earring (Rare/Ex), Earring
HP+35
Lv.55 All Jobs, Taru Only

Ryakho's Earring (Rare/Ex), Earring
HP+10 MND+2
Lv.55 All Jobs, Mithra Only

Feyuh's Earring (Rare/Ex), Earring
STR+1 VIT+2
Lv.55 All Jobs, Mithra Only

Zedoma's Earring (Rare/Ex), Earring
MP+30
Lv.55 All Jobs, Galka Only

Gayanj's Earring (Rare/Ex), Earring
MP+10 INT+2
Lv.55 All Jobs, Galka Only

Relic Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:1
Lv.75 PLD

Bulwark Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:1
In Dynamis: DEF:22
Lv.75 PLD

Dynamis Shield (Rare/Ex, NoSale), Size 1 Shield
DEF:22
In Dynamis: DEF:28
Lv.75 PLD

Ancile (Rare/Ex, NoSale), Size 1 Shield
DEF:32
In Dynamis: Enhances "Shield Bash"
effect
Lv.75 PLD

Aegis (Rare/Ex, NoSale), Size 1 Shield
DEF:1
Lv.75 PLD

Maat's Cap (Rare/Ex, NoSale), Head Armor
STR+7 DEX+7 VIT+7 AGI+7
INT+7 MND+7 CHR+7
Enchantment: Teleport
Lv.70 All Jobs

Sprout Beret (Rare/Ex), Head Armor
Enchantment:
Remove level restriction on Guide [1, 0:30, 0:10:00]
Lv.1 All Jobs

Guide Beret (Rare/Ex), Head Armor
Enchantment:
Restrict level to match Sprout
(Sprout must be level 50 or less) [1, 0:30, 0:30:00]
Lv.1 All Jobs

Mandragora Beret (Rare/Ex), Head Armor
Enchantment: Costume [1, 0:30, 24:00:00]
Lv.1 All Jobs

Alumine Salade (Synthable), Head Armor
DEF:16
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Luisant Salade (Synthable), Head Armor
DEF:16 STR+1 DEX+1 AGI-1
Accuracy+1 Attack+1 Evasion-3
Lv.45 WAR/PLD/DRK/BST/SAM/NIN

Trader's Chapeau (Synthable), Head Armor
DEF:7
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Baron's Chapeau (Synthable), Head Armor
DEF:8 INT+2 Enmity+2
Lv.20 MNK/WHM/BLM/RDM/THF/DRK/
BRD/RNG/SMN

Unicorn Cap (Synthable), Head Armor
DEF:35 HP+36 Accuracy+6
Latent effect: STR+4
Lv.74 WAR

Unicorn Cap +1 (Synthable), Head Armor
DEF:37 HP+40 Accuracy+7
Latent effect: STR+5
Lv.74 WAR

Reraise Hairpin (Synthable), Head Armor
HP-7 MP+21 <Water>+14
Enchantment: Reraise II [10, 0:30, 0:01:00]
Lv.60 All Jobs
 
Once again by Pebbles of FFXIonline forums.

http://ffxionline.com/forums/showthread.php?s=&threadid=52656

Removed

The following items seem to have been removed from the item data (not sure if any of them were ever in the game):
Maneater (different from newly added one)
Verminbane
Ogrekiller
Assassin's Baselard
Heavy Lance
Marakumo
Apocalypse
Kagemitsu
Monkey Stick
Goblin Crossbow
Chaos Fife
Kiku-Ichimonji
Onimaru (different from newly added one)

Changed Items

Power Crossbow: changed icon
Othinus' Bow: changed icon

New Items

Minstrel's Dagger (Rare, NoTrade, NoAuction), Dagger
DMG:14 Delay:183 CHR+5 Evasion+3
Lv.38 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG/SMN

Hallowed Sword (Synthable), Sword
DMG:23 Delay:233
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.38 WAR/RDM/PLD/DRK

Horror Voulge (Rare), Great Axe
DMG:60 Delay:489 VIT+1 Attack+8
Lv.37 WAR/DRK

Sacred Lance (Synthable), PoleArm
DMG:74 Delay:492
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.53 DRG

Koryukagemitsu (Rare), Great Katana
DMG:67 Delay:450 STR+1 Accuracy+2
Lv.50 SAM

Onimaru (Rare), Great Katana
DMG:77 Delay:450
Latent effect: DMG:83
Lv.73 SAM

Drill Calamary (NoSale, Ex), Bait
A small cephalopod with a
characteristic pointed shell.
Bait.

Dwarf Pugil (NoSale, Ex), Bait
An extremely rare species of tiny pugil.
Bait

Ebisu Fishing Rod (Rare/Ex, NoSale), Fishing Rod
A legendary fishing rod that appears
in Far Eastern mythology.

Hume Fishing Rod (Synthable), Fishing Rod
A traditional Hume fishing rod,
made mainly of wood.

Halcyon Rod (Synthable), Fishing Rod
A synthetic rod designed by the
Alchemist's Guild.

Chanter's Staff (Rare), Staff
DMG:20 Delay:366 INT-6 MND+6 CHR+6
Singing skill+4
Lv.40 WAR/MNK/WHM/BLM/RDM/BST/
BRD/SMN

Thug's Zamburak (Rare), Crossbow
DMG:24 Delay:288 AGI+1
Ranged Accuracy+2
Lv.40 WAR/THF/DRK/RNG

Frenzy Fife (Rare), Wind Instrument
STR+2 INT-4 CHR-4
Latent effect: STR+4
Lv.66 BRD

Raise Rod (Rare), Club
DMG:10 Delay:288 MND+2
Enchantment: Raise [20, 0:30, 0:01:00]
Lv.25 WHM

Raise II Rod (Rare), Club
DMG:20 Delay:288 MND+4
Enchantment: Raise II [20, 0:30, 0:01:00]
Lv.56 WHM

Tutelary (Rare), Sword
DMG:35 Delay:226 HP+30
Attack-10 DEF+14
Lv.68 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/NIN/DRG

Sacred Sword (Synthable), Sword
DMG:22 Delay:225
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.36 WAR/RDM/THF/PLD/DRK/BRD/
RNG/NIN/DRG

Sacred Degen (Synthable), Sword
DMG:24 Delay:224
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.45 WAR/RDM/PLD/BRD/DRG

Imanotsurugi (Rare), Katana
DMG:35 Delay:227 Enmity+2
Lv.67 NIN

Wooden Katana (Rare/Ex, NoSale), Great Katana
DMG:1 Delay:450
Lv.1 All Jobs

Hardwood Katana (Rare/Ex, NoSale), Great Katana
DMG:5 Delay:450
Lv.1 All Jobs

Maneater (Rare), Axe
DMG:43 Delay:276
Latent effect: DMG:49
Lv.73 WAR/DRK/BST/RNG

Melt Dagger (Synthable), Dagger
DMG:10 Delay:183
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.23 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG/SMN

Melt Knife (Synthable), Dagger
DMG:12 Delay:195
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.31 WAR/THF/PLD/DRK/BRD/RNG/
SAM/NIN/DRG

Melt Baselard (Synthable), Dagger
DMG:14 Delay:186
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.40 WAR/BLM/RDM/THF/PLD/BRD/
NIN

Melt Kukri (Synthable), Dagger
DMG:14 Delay:200
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.34 WAR/THF/DRK/RNG/NIN

Odorous Knife (NoSale, NoAuction, NoDelivery), Dagger
DMG:17 Delay:200
Latent effect: DMG:24
Lv.66 WAR/THF/PLD/DRK/BRD/RNG/
SAM/NIN/DRG

Blau Dolch (Rare), Dagger
DMG:22 Delay:178
Latent effect: DMG:28
Lv.72 WAR/BLM/RDM/THF/PLD/DRK/
BST/BRD/RNG/SAM/NIN/DRG/SMN

Odorous Knife +1 (NoSale, NoAuction, NoDelivery), Dagger
DMG:19 Delay:190
Latent effect: DMG:26
Lv.66 WAR/THF/PLD/DRK/BRD/RNG/
SAM/NIN/DRG
 
Changed Items

Ito: changed icon
Hayatemaru: changed icon
Oboromaru: changed icon

New Items

Stone-splitter (Rare), PoleArm
DMG:66 Delay:396
Latent effect: DMG:71
Lv.73 SAM/DRG

Healing Feather (Rare/Ex), Thrown
DMG:30 Delay:999
Enchantment: Enhances healing magic [20, 0:30, 0:30:00]
Lv.61 WHM

Spirit Lantern (Rare/Ex), Thrown
DMG:30 Delay:999
Enchantment:
Enhances elemental magic [20, 0:30, 0:30:00]
Lv.61 BLM

Refresh Musk (Rare/Ex), Thrown
DMG:30 Delay:999
Enchantment: Adds "Refresh" effect [20, 0:30, 0:30:00]
Lv.61 PLD

Wyvern Feed (Rare/Ex), Thrown
DMG:30 Delay:999
Enchantment:
Adds "Regen" effect to wyvern [20, 0:30, 0:30:00]
Lv.61 DRG

Astral Pot (Rare/Ex), Thrown
DMG:30 Delay:999
Enchantment:
Enhances avatar magical attack [20, 0:30, 0:30:00]
Lv.61 SMN

Melt Claws (Synthable), Hand-to-Hand
DMG:+9 Delay:+66
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.41 THF/DRK/NIN

Wagh Baghnakhs (Rare), Hand-to-Hand
DMG:+13 Delay:+60
Latent effect: DMG:+18
Lv.72 WAR/MNK/RDM/THF/DRK/
BST/NIN

Sacred Mace (Synthable), Club
DMG:24 Delay:300
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.43 WAR/WHM/PLD

Sacred Maul (Synthable), Club
DMG:26 Delay:324 MND+2 <Dark>+3
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.38 WHM

Sacred Wand (Synthable), Club
DMG:18 Delay:216
Divine magic skill +4
Additional effect: Light damage
Enchantment: Enlight [30, 0:30, 0:05:00]
Lv.67 WHM/BLM/RDM/SMN

Melt Katana (Synthable), Katana
DMG:25 Delay:232
Additional effect: Weakens defense
Enchantment: Weakens defense [15, 0:30, 0:10:00]
Lv.46 NIN

Buboso (Rare), Katana
DMG:25 Delay:190 STR+2 DEX+2 AGI+2
Lv.50 NIN

That's all for the weapons...
 
Falkieri said:
DRK gear sucks... shoulda known.

looks pretty good to me
 
baaaah stupid update...i wanna see what all this junk looks like and stuff! ><
 
I agree, the DRK gear stats look sweet. I found some pics on the message boards and I love the way it looks... This also makes me strongly believe the set on the playonline website is in fact the WAR gear. Get 'er done, Xerl.

I've already died and home pointed once in Grand Palace of Hu'Xzoi >.<
 
Jotaru said:
I agree, the DRK gear stats look sweet. I found some pics on the message boards and I love the way it looks... This also makes me strongly believe the set on the playonline website is in fact the WAR gear. Get 'er done, Xerl.

I've already died and home pointed once in Grand Palace of Hu'Xzoi >.<

I dunno if Xerl will wear armor named after magical pink and lavender ponies :p
 
only if mora will color his hair pink for me again
 
Ok I just went and looked again at the new JSE. I think i'm definitely going to try and get it, since it has one of the things I lack most... +ATK Need to raise my MIN damage curve and this stuff looks like the way to go. Accuracy I think will suffer a bit for it (Maybe do a bit of macro'ing in specific items at certain times) but overall this stuff has the potential to be awesome. Willing to bet the only way to get the items for it will be through ENM's. Just a matter now of finding out what level Smithing the synths are, and actually getting the ingredient list.



>>> http://tune.ache-bang.com/~vg/outitem/up/img/4168.jpg <<<
I wants it!!!
/drool
 
Last edited:
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