This post is being made in response to the preliminary patch notes and in short....
Please don't alter /think to have full upper body movement, it already functions while sitting on the ground in a way that is simple, inoffensive and looks good.
Changing it to have full upper body movement, like how it is when done standing, will just cause clipping issues and strange/broken spinal movement (the severity of the issues will vary based on race/gender) and seems like a waste to do when again, it already works while sitting on the ground.
This request goes to all emotes which are only head movement while sitting on the ground you might be planing to adjust in the future, just don't.
Adding my own personal plea however...
I love doing /think while sitting on the ground, I love that it's a cute little head tilt, I love that it's unique like that without being an animation that forces me back to the first sitting position or worse, being the upper body movement slapped on awkwardly, which is what i fear you're about to do.
I am still upset about you adjusting /pplease like so, an emote that also worked perfectly fine while sitting on the ground by also being an adorable head tilt. I loved using it just as much if not more than /think and found it to be a charming aspect of the emote.... then you removed it.
Me and a friend of mine like to to sit on the ground and use /think a lot and loved using /pplease even more, you took /pplease from us, please don't take /think as well.
I don't want my character to twist unnaturally or break their spine or clip their limbs into themself or the ground, I just want my cute head tilt to stay. It can't be too late to stop this change before patch and if it is, then it is never too late to revert it after patch.
...Now I realize this plea is more of a rant into the void than anything else and I know this is something small to be upset about but it's something small I care about... and even if no one reading this care about /think specifically, I can't be alone in not wanting broken looking movements added to my emotes.
Continue reading...
Please don't alter /think to have full upper body movement, it already functions while sitting on the ground in a way that is simple, inoffensive and looks good.
Changing it to have full upper body movement, like how it is when done standing, will just cause clipping issues and strange/broken spinal movement (the severity of the issues will vary based on race/gender) and seems like a waste to do when again, it already works while sitting on the ground.
This request goes to all emotes which are only head movement while sitting on the ground you might be planing to adjust in the future, just don't.
Adding my own personal plea however...
I love doing /think while sitting on the ground, I love that it's a cute little head tilt, I love that it's unique like that without being an animation that forces me back to the first sitting position or worse, being the upper body movement slapped on awkwardly, which is what i fear you're about to do.
I am still upset about you adjusting /pplease like so, an emote that also worked perfectly fine while sitting on the ground by also being an adorable head tilt. I loved using it just as much if not more than /think and found it to be a charming aspect of the emote.... then you removed it.
Me and a friend of mine like to to sit on the ground and use /think a lot and loved using /pplease even more, you took /pplease from us, please don't take /think as well.
I don't want my character to twist unnaturally or break their spine or clip their limbs into themself or the ground, I just want my cute head tilt to stay. It can't be too late to stop this change before patch and if it is, then it is never too late to revert it after patch.
...Now I realize this plea is more of a rant into the void than anything else and I know this is something small to be upset about but it's something small I care about... and even if no one reading this care about /think specifically, I can't be alone in not wanting broken looking movements added to my emotes.
Continue reading...