So, the monks went through a variety of changes, but I think these changes would make them feel smoother, let me know what you all think.
These moves need to be made OGCD's: Wind rumination, Fire rumination, and Six-sided star (Which is a move that is rarely used in a fight or even at all).
These can be weaved into the GCD like forbidden chakra giving them more options during the burst phases. As it stands, Wind and Fire rumination acts as a GCD when used, which is taking away potency; while Six-sided star slows the GCD's down when used in niche moments, making the move useless. Also, linking Six-sided star to chakra is also not what the move needs, rather have a decent potency (600-800) as a OGCD to weave into your GCD with a cooldown that can actually be used in every fight.
These are the only changes that need to be implemented for monks to be fully optimized at a high level and hope dev's get wind of this or sees this.
Continue reading...
These moves need to be made OGCD's: Wind rumination, Fire rumination, and Six-sided star (Which is a move that is rarely used in a fight or even at all).
These can be weaved into the GCD like forbidden chakra giving them more options during the burst phases. As it stands, Wind and Fire rumination acts as a GCD when used, which is taking away potency; while Six-sided star slows the GCD's down when used in niche moments, making the move useless. Also, linking Six-sided star to chakra is also not what the move needs, rather have a decent potency (600-800) as a OGCD to weave into your GCD with a cooldown that can actually be used in every fight.
These are the only changes that need to be implemented for monks to be fully optimized at a high level and hope dev's get wind of this or sees this.
Continue reading...