Monk - My Thoughts & Suggestions

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Hello, I've only made a few posts on the forums, but this is the first time I'm posting a thread. Please bear with me if I forget anything important.

Monk has been my main job to play since ARR, but after Stormblood and up to now the job is less fun and feels more clunky to play, even a little frustrating in my opinion, which I think is a shame. I love Monk's themes and its core playstyle, but a lot of its abilities either clash with each other or go unused (Tornado Kick, Six-sided Star, Anatman, etc.). In fact, Monk hasn't evolved that much over the years when compared to Dragoon or Black Mage. I agree with a lot of posts suggesting that Monk could benefit from a rework, and after thinking about what could be done, I decided to put together a document that expresses my ideas and suggestions with some visuals. These suggestions are more on the level of a rework, so I doubt these could be implemented in a patch. However, I think they can resolve some of the problems that I think are part of Monk's gameplay, or provide some ideas on what Monk could have. At the very least, I would just like to share my thoughts on the matter and hopefully the document can give other people, or possibly the developers if they happen to see it, some ideas that could make Monk feel more fun and satisfying to play.

I will leave the link for the document here and let it explain my thoughts and suggestions:
https://drive.google.com/file/d/1_o1...ew?usp=sharing

Please let me know if the link doesn't work, and I'll sort it out as soon as I can.

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