Make Specialist Matter More

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Can we make specialists more relevant? As it stands, all they do is provide a stat boost and make crafting a little easier. While this is helpful, it feels like an underutilized system, especially when considering the potential depth that specialization could bring to the game.

I'd like to suggest only specialists be able to craft the items in the most recent master books.

This change would encourage greater collaboration between players and make the crafting community more interdependent. For example, I have leveled and geared every crafter, allowing me to make a full set of Archeo Kingdom gear, raid pots, and raid food, for both myself and my partner. In the current system, this means one person handles all of the high-end-crafting. If specialists were the only ones able to produce high-end items, we would need to rely on each other for gearing, rather than one person making all the items. Additionally, while this might make items on the market board more expensive, it would also encourage players to gather with friends and craft together to save money.

Overall, this change would make crafted gear, raid food, and raid pots harder to obtain but would increase the value of normal raid gear, which is currently serving as a budget option for players who can't immediately afford full crafted sets. By making crafted items a bit more difficult to obtain, normal raid gear becomes a practical choice, leaving full crafted gear as a clear choice for players wanting to push week 1s or beat DPS checks in an optimized setting.

If the raid tier had included significant DPS checks, the value of master book crafts would have been enhanced, and there would have been a greater reliance on specialists to craft those items.

TL;DR: the current crafting system is underutilized and lacks engagement. making specialists the only ones who can craft high-end items would encourage collaboration and make crafting more meaningful.

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