Updates to Madballs in... Babo:Invasion have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Clan support [beta]
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Clan support [beta]
- We've added a new Community section to our Multiplayer menus - that's where you'll be able to select and see the progress of your clan
- Show your pride - your clan's picture will be displayed along with your SteamID in all player lists - in lobbies, stats and game summary screens
- Clan matches - dedicated servers can be configured for official Clan vs. Clan matches. Configure the server with the two teams to play, and the start-time -- then meet on the field of battle. You'll know that a server is configured for a clan match by the "crossed swords" icon in the game browser.
- Clan leaderboards -- MiBI keeps track of Clan match stats - so you'll know who's clan is the best. And we're not only keeping track of clan vs. clan matches - we're also tracking clan member performance across public matches and rolling those stats up too. [Note - the 2 sets of leaderboards are kept separate]. If you're a member of a clan, you're contributing to yur clan's performance *all* the time
- Your performance in the clan - in addition to your clan's ranking globally, you can also see your ranking within the clan - for both Public and Clan matches. Will you be the clan MVP?Community voice - we've created a new Twitter feed - @babocomunity - and the results of all Clan matches will be announced there. We even show the latest results in the Community page of the game. Long-term, we'll add more community-related news to this feed.
- Tuning: We've done a bit of a tuning update - most significantly to bring the Lobber back under control! See the details in the next section
- Weekly Leaderboards: Weekly Leaderboards now function properly [they weren't resetting before, so in effect they were equivalent to the Overall Leaderboards]
- Voice chat: Disabling voice chat [from the Help & Options | Settings menu] now turns off both receiving and sending chat
- Babo card: We now show a player's Steam avatar pic, and the player's weekly ranking in that game mode, for the player lists in the lobby, stats and game summary screens [As mentioned earlier, the player's clan pic is also displayed]
- Save game improvements: We've changed how we handle Steam cloud save games - which should allow the game to better recover if saving the game becomes interrupted [due to power failure, crash, etc.]
- Dedi-launcher: For those hosting dedicated servers, we have a new server launcher available. This launcher will automatically re-start the server if it stops for any reason.
- Collectible skins: We now show a pulsing image (instead of the lock icon) for mission skins that you missed. [Viewable via Achievements & Unlocks | Unlocks | Collectibles]
- Download content buttons: Now properly bring up the MiBI DLC page on the Steam store. We've added a button to the Collectibles page as well.
- Hide UI for video capture: We've implemented a new command for you budding directors. After loading a map, bring down the Babo console (by pressing the "~" tilde key), then type set cl_enableHud false to disable the UI. Everything gets reset between maps, so you'll need to do this again for the next map.Achievement icons: Super Babo and Babo Hero icons were reversed in Steam - now fixed.
- Lobber - we've increased the angle of the Freeze Strike (making it less effective in close quarters, which was always the intent), and reduced the cold effect.
- Striker - Harpoon Mode - slight rate increase, slight kick-back decrease. Energy strike - shifted some damage from the rod to the strike itself...
- Rupter - Discs and Energy Bolts - slight projectile velocity increase to both modes
- Riffer - Freeze burst - range increased
- Zooka - Ice darts - slight damage increase
- Slicer - Land saw - kickback reduced
- Aescu - slight speed increase, and slight increase to vampirism distance
- Pett - slight decrease to burrow cool-down
- HornHead/Grok - slight increase to Psyclone cool-downDeploys - adjusted so that Healing Towers repair themselves faster than Rocket Turrets... Slight boost to HP of both deployable types.
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