The JP RDM thread has gotten a handful of comments asking to separate Grand Impact from JoltIII so they can hold onto the former and still cast JoltIII.
Right now, JoltIII changing to Grand Impact means that you don't really have a choice but to use it if you don't get VerStone/Fire procs and don't have enough gauge to do the sword combo. I thought it introduced an interesting opportunity cost to it, with you having to weigh the chances you wouldn't be able to hold onto it for mobility/weaving/pots vs keeping VerStone/Fire up. This was already something we had to do with EW Acceleration so it seemed like a fairly natural extension of it.
If the rng is kind to you it can help keep fleche/contre sixte on cooldown, if not it may force you to spend mana to do it. Maybe the win-lose scenario the rng dictates here is a bit much?
It wouldn't be the end of the job if they do separate them, in fact I'd probably be making use of it constantly, but something about the idea rubs me the wrong way
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Right now, JoltIII changing to Grand Impact means that you don't really have a choice but to use it if you don't get VerStone/Fire procs and don't have enough gauge to do the sword combo. I thought it introduced an interesting opportunity cost to it, with you having to weigh the chances you wouldn't be able to hold onto it for mobility/weaving/pots vs keeping VerStone/Fire up. This was already something we had to do with EW Acceleration so it seemed like a fairly natural extension of it.
If the rng is kind to you it can help keep fleche/contre sixte on cooldown, if not it may force you to spend mana to do it. Maybe the win-lose scenario the rng dictates here is a bit much?
It wouldn't be the end of the job if they do separate them, in fact I'd probably be making use of it constantly, but something about the idea rubs me the wrong way
Continue reading...