Let be more clear as to what want, I don't want job quests tied to new skills, there's always a sprout or someone who doesn't do their job quests and lock themselves out of their skills. So no I don't want that back.
What I DO want is that these quests will expand and solidify the job lore and by extension the world building. The earlier jobs all have this expansive lore to them that expanded our understanding of the jobs we played. I specifically want this for later jobs from ShB jobs on up. I feel there's a lot more to these jobs that we just don't see. Viper is a great example of this. It's full on order of hunters, shouldn't they have a base camp somewhere in their homeland? How do they interact with the populace? Our base Job quest only gave us an interesting creature to fight with almost no information in these fighters at all. Same for Sage or Reaper. Now I'm not saying these quests aren't interesting, I love the demonic Irish mob, but when you compare them they lack the worldly relevance that are seen from classes like Mnk, War or Drk.
submitted by /u/ExpressDevelopment25
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What I DO want is that these quests will expand and solidify the job lore and by extension the world building. The earlier jobs all have this expansive lore to them that expanded our understanding of the jobs we played. I specifically want this for later jobs from ShB jobs on up. I feel there's a lot more to these jobs that we just don't see. Viper is a great example of this. It's full on order of hunters, shouldn't they have a base camp somewhere in their homeland? How do they interact with the populace? Our base Job quest only gave us an interesting creature to fight with almost no information in these fighters at all. Same for Sage or Reaper. Now I'm not saying these quests aren't interesting, I love the demonic Irish mob, but when you compare them they lack the worldly relevance that are seen from classes like Mnk, War or Drk.
submitted by /u/ExpressDevelopment25
[link] [comments]
Continue reading...