The game been slowly moving towards making players feel "stress free" since 6.0, numbers of classes rework and or altered.
Sam: Kenki Management, Gone
DRG: Positional Interrupting your combo, Gone
NIN: TCJ/Huton timer, Gone
MNK: Original Combo Strings, Gone
SMN: ... sigh :/
BLM: Enochian Dropped, Despair Cast Dropped, 9 insta casts in a row.
RDM: More and more buttons for movement, and less casting.
BRD: 30s dot timer/songs, Gone
GNB: bolide meme, Gone
DRK: Carve and Spit/Abyssal Drain timers Combined.
All healers: Longer Cast times on your damage abilities, Gone.
I understand the desire to make things more user friendly and appealing for newer players, but back then the arguments would be okay... you have say MCH or WAR or WHM all relatively easy to pick up and learn classes.
As the game expands you now have RPR/VPR/PIC, but the "reworks/changes" can suddenly comes in and altered anything you might once love. Sometime no warning, besides in your patch notes after waiting for the completed version.
XIV isn't a cozy game, at least not to me. There's always options, do you want to go the easy route or do you want some spicy challenge? No one will have the energy to constantly do Savage/Ultimate constantly, some people are shy/scared.
there's.... always an options, If XIV's difficulty is heading towards "play a specific type of content" and not "play anything you want". Then I wish to know what is the point of producing different classes, for all of them to just FEEL the exact same.
The only possible differences I can do currently is randomizing where I place my 1 2 3 combo on every classes, and go oops I pressed the wrong button.
BLM was the final class that HAD that stress point, even after despair cast time and multiple insta casts is introduced. The class still had it's identity, it's own flare.
I love xiv I genuinely do, I wish the dev team can read this and really seriously relay it. don't let us wait until 8.0, address it tell us what is going on, your plans, decisions.
Even letting the players try and test it out for you, tell you where you could go. Get your community together and let them help, Is a MMO game... make us engage more.
Continue reading...
Sam: Kenki Management, Gone
DRG: Positional Interrupting your combo, Gone
NIN: TCJ/Huton timer, Gone
MNK: Original Combo Strings, Gone
SMN: ... sigh :/
BLM: Enochian Dropped, Despair Cast Dropped, 9 insta casts in a row.
RDM: More and more buttons for movement, and less casting.
BRD: 30s dot timer/songs, Gone
GNB: bolide meme, Gone
DRK: Carve and Spit/Abyssal Drain timers Combined.
All healers: Longer Cast times on your damage abilities, Gone.
I understand the desire to make things more user friendly and appealing for newer players, but back then the arguments would be okay... you have say MCH or WAR or WHM all relatively easy to pick up and learn classes.
As the game expands you now have RPR/VPR/PIC, but the "reworks/changes" can suddenly comes in and altered anything you might once love. Sometime no warning, besides in your patch notes after waiting for the completed version.
XIV isn't a cozy game, at least not to me. There's always options, do you want to go the easy route or do you want some spicy challenge? No one will have the energy to constantly do Savage/Ultimate constantly, some people are shy/scared.
there's.... always an options, If XIV's difficulty is heading towards "play a specific type of content" and not "play anything you want". Then I wish to know what is the point of producing different classes, for all of them to just FEEL the exact same.
The only possible differences I can do currently is randomizing where I place my 1 2 3 combo on every classes, and go oops I pressed the wrong button.
BLM was the final class that HAD that stress point, even after despair cast time and multiple insta casts is introduced. The class still had it's identity, it's own flare.
I love xiv I genuinely do, I wish the dev team can read this and really seriously relay it. don't let us wait until 8.0, address it tell us what is going on, your plans, decisions.
Even letting the players try and test it out for you, tell you where you could go. Get your community together and let them help, Is a MMO game... make us engage more.
Continue reading...