Healers Balance Idea

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SE want to push Homogenisation among all the healers down the throats while deleting parts that are unique for each class and make them pretty much the same in the name of balance.

so this is an idea to try and keep balance while maintaining our unique game-play intact.

lets start with the healing part(only the healing part of our kits)

right now the heals are pretty much balanced:

almost same amount of single and aoe heals, white mage is still the pure healer(strong heals and regen) , scholar is the shield healer(heals+shields) and astro that can be either.

now comes the major problem, our pdps and rdps a.k.a our buffs,debuffs and dps

in the end pdps and rdps are all sum up for numbers and as long as they are in a good place everything will be fine right.(meaning as long as each class make more or less the same ,balance is safe i guess...)

it is pretty much divide by utility and personal damage and that is the major issue:

so lets divide it to 2 parts utility and damage skills:

so in terms of utility we have buffs and debuffs and in damage we have the damage skills and dot skills.

so in terms of dps utility right now we have Astro divination and scholar chain strategem.(im not including the rest of the cards yet)

(please try to bear with the idea) so in order to bring balance among all 3,lets make white mage the replacement for scholar or astro.
he will have his version of their buff and debuff which will be same or even weaker then the others and when he cast one of them it will put the other on cd.

in terms of utility he will be able to offer the same as them and keeping the balance in utility for the healers.

now comes our pdps to play with a.k.a our unique game style.

we have astro cards,scholar pets and dot and we have white mage damage skills.
so all that SE need is to make adjustments to the numbers and we are pretty much done.

white mage can have the higher pdps, scholar 2nd and astro 3rd.

white mage dps could come from a simple rotation and be our version of black mage. scholar can have his numbers come from broil/ruinII, his pets and dots making him more mobile with the expense of a slight dps reduction.
lastly the astro,where is contributions comes with his cards although he will have the lowest dps of the 3, his regular cards can help with hp and mp contributions and maybe slightly give him a better dps utility then the other 3 as long as it wont overshadow the other 2. (or not and just give him mitigation or speed instead of dps increase to keep it equal but he will have his varied buffs again)

so to sum up, the idea is if we have balance on our major utilities just like the heals among the jobs all that will be left is our personal dps rotations and that's where the unique traits of each class can be displayed and felt the most.
we wont have to be 1 dps skill ,1 dot and 1 aoe to generate the same numbers.
if utility and healing will be well balance, each class can still have its own unique game style and with proper potencies SE can have proper balance.

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