Healer Resurrect Distinction

RSS News

Syndicated News Service
I’ve been thinking lately about how RDM is the best class when it comes to resurrecting teammates, especially in times of crisis. This is undoubtedly a very potent and unique class mechanic that some of the player base still believe needs reworking. Even though I disagree with this sentiment, I do feel there needs to be a distinct drawback to this strength in comparison to the dedicated supports in the game.

We may as well consider the res for all three healer classes (and SMN) as having a 60 seconds CD because the usage is inextricably bound to swift cast. Raw casting these abilities is generally unwise and frankly impossible for higher level content. On the contrary RDM doesn’t restrictions to this as long as they have sufficient MP. Shouldn’t the healers of the game have pronounced healing capabilities not only for gameplay functionality, but to coincide lore-wise with RDMs using quick, less potent black and white magic?

All that is to say I think the res for healers should restore more health to allies than the magic DPS resurrect abilities. I would say the weakness effect should be more lenient as well but that may be a bit too ambitious. I cannot count the amount of times I’ve resurrected and ally as a healer just to see them get obliterated by some unavoidable AOE within 2 seconds (although learning to time your resurrection is important) and then I’m left with a dead teammate while waiting 60 seconds. I believe this provides a fair drawback for RDM’s quickness, and SMNs focus on damage output. I haven’t seen any other posts about this, so I hope this idea isn’t redundant. Let me know your thoughts!

Continue reading...
 
Back
Top