Healer and their hidden maybe forgotten about sub role.

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The Trinity of Healer, Tank, and DPS wasn't always as such, back in ye olden days their existed a fourth role however it wasn't included in FF14 possibly because it was probably meant to be rolled into Healer and forgotten about at some point but you can see spackles of it here and there. I of course speak of the Controller.

Definition:
A character with the Controller role primarily handles crowds by creating hazardous terrain and repositioning enemies, or spreading conditions and damage over multiple enemies.

All Healers seem to have a DoT ability one of them can even spread it to multiple enemies. Like Wise at least 2 of them have a non GCD AOE ability that does decent damage Earthly Star and Assize, All Healers have Rescue which is a form of repositioning, and all seem to have access to Repose, which is a form of status effect condition. What if based on their various thems and the idea that the controller aspect could be expanded upon we saw Healers role get expanded do rely more on these ideas and concepts, so yes the DPS does kind of increase but it becomes the thinking players kind of increase, how to best lay the traps that can help increase their parties overall damage by manipulating the battlefield as well as the enemies?

White Mage using some of its older elemental-based powers ideas could easily be seen as a terrain-altering elementalist, mud, quicksand, dampening the fields with puddles that add lighting vulnerability so black mages could do more damage assuming they bring back elemental damage types as a sub type of magic.

Scolar definitely sounds like the Healer who'd be using "Strategies" to debuff enemies and buffing allies over large areas of the map, maybe so long everyone remains within a certain radius of the Scholar while he's calling out these "Strategems," they get some kind of defensive or offensive buff, while enemies within such areas are rebuffed.

Astrologians could divine the stars cause celestial status effects like slowing the enemy, so long as they remain within a certain area, basically whatever statuses sound like they could work from a mystical source could go to Ast instead of Scholar, Slow, Heavy, Vulnerability, perhaps the cards played in certain orders could cause different effect, if gravity is in their realm of influence then perhaps the Gravity spell could pull weaker mobs to the singular point, this might help the tank during pulls should enemies start joining fights middle brawl from places other than where we were going.

Sage not sure, since they are already a jack-of-all-trades job in that they are influenced by several other jobs, including Summoner, White Mage, and Black Mage, not sure what they'd do to fill in this controller niche.

Any thoughts.

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