Flawed Beastmaster Design???

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Beastmaster is fun in the open world. But I have a real question about its overall design.

To progress around the circle of colors, we need to continually cycle through our loaded beasts.

But each beast has an affinity. For example, you might use Pugil against a Fire Sprite. Each thing has a type, and you get an advantage against others. Kind of like a Pokémon.

Now, if you're in the open world and want to do a fate, you have a choice, stick with one beast the whole time, which hurts your overall DPS due to not being able to go around the circle guage, or progress normally by swapping pets.

Doesn't this break the whole reason for having affinities in the first place?

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