Heike
Galka in Training
Spun and I managed to beat this on the second try, with no trouble at all, so I want to share the strategy we used with you.
Setup: PLD/RDM, RNG/NIN, RNG/NIN, BRD/WHM, WHM/SCH, RDM/BLM
When you enter this arena, you will be placed on a ramp of sorts, at a distance of about 18' away from the enemy crystal. The enemy does not move from its location, but will draw you in.
The key to winning this BCNM is to used ranged attackers of some sort. This is because the majority of the problems caused by the mob happen within a distance of 15'. One move in particular, Seed of Judgment, is spammed after 50% and does massive AoE.
So, to counter this only your PLD should be taking hits. Have all of your DD and mages stay at the back of the ramp, on the Eastern most side. Then, the PLD will go down the ramp, hang a left, and position themselves in a nook. They will take all the GA spells to the face, and all of the AoE, but will have plenty of support to live with. When drawn in, they should immediately run back to the nook. Others should always run back to the ramp. Do NOT stay in range of the mob for any longer than you have to.
From time to time the mob spawns seed pets; these pets are to be killed ASAP. I could kill one with 3-4 arrows, or, what I usually did, was a quick sidewinder to one shot them. Spun saved his WS for mowing down the boss; I saved mine for the pets. When it is time to WS the boss, wait until after he does a TP attack, then run to 12', WS, and run back. This is to minimize the chances of you taking a Seed of Judgment or, worse still, charm.
Since it is most likely that the DD will lose their JAs early on due to a reset move the boss has, have your PLD use them at start. RNGs can too, but be careful not to pull too much hate. When under 15%, don't get bold, keep it slow and steady. Take out the seeds. Then around 5% you can go nuts, Icarus Wing, whatever you need.
That's basically all there is to this fight. Bard will keep up dual ballad for the PLD. You may need to use a stringed instrument to reach him; don't run down there unless absolutely necessary. WHM will cast curagas after each GA that hits the party. So many strategies on the web say you must have Stun, but I can assure you that we took at least 20 and never went into the red, even our PLD. Clear time was 19 minutes 40 seconds, respectable considering the one before us was 29 minutes 43 seconds, and it is a 30 minute time limit.
Good luck, post if you have any questions.
-Omar
Setup: PLD/RDM, RNG/NIN, RNG/NIN, BRD/WHM, WHM/SCH, RDM/BLM
When you enter this arena, you will be placed on a ramp of sorts, at a distance of about 18' away from the enemy crystal. The enemy does not move from its location, but will draw you in.
The key to winning this BCNM is to used ranged attackers of some sort. This is because the majority of the problems caused by the mob happen within a distance of 15'. One move in particular, Seed of Judgment, is spammed after 50% and does massive AoE.
So, to counter this only your PLD should be taking hits. Have all of your DD and mages stay at the back of the ramp, on the Eastern most side. Then, the PLD will go down the ramp, hang a left, and position themselves in a nook. They will take all the GA spells to the face, and all of the AoE, but will have plenty of support to live with. When drawn in, they should immediately run back to the nook. Others should always run back to the ramp. Do NOT stay in range of the mob for any longer than you have to.
From time to time the mob spawns seed pets; these pets are to be killed ASAP. I could kill one with 3-4 arrows, or, what I usually did, was a quick sidewinder to one shot them. Spun saved his WS for mowing down the boss; I saved mine for the pets. When it is time to WS the boss, wait until after he does a TP attack, then run to 12', WS, and run back. This is to minimize the chances of you taking a Seed of Judgment or, worse still, charm.
Since it is most likely that the DD will lose their JAs early on due to a reset move the boss has, have your PLD use them at start. RNGs can too, but be careful not to pull too much hate. When under 15%, don't get bold, keep it slow and steady. Take out the seeds. Then around 5% you can go nuts, Icarus Wing, whatever you need.
That's basically all there is to this fight. Bard will keep up dual ballad for the PLD. You may need to use a stringed instrument to reach him; don't run down there unless absolutely necessary. WHM will cast curagas after each GA that hits the party. So many strategies on the web say you must have Stun, but I can assure you that we took at least 20 and never went into the red, even our PLD. Clear time was 19 minutes 40 seconds, respectable considering the one before us was 29 minutes 43 seconds, and it is a 30 minute time limit.
Good luck, post if you have any questions.
-Omar