FFXIV

Watch out for it...

FFXIVBrady-1.jpg
 
Hmm...

This was unexpected.

Really looking forward to reading the details about this release as time gets closer. But, that brings the question of: What to do with FFXI? Keep on leveling/crafting and building a character or just idle it?

Also wonder about the actual release date... hmmm...
 
well i always thought i would never play another online game again... but fuck it.,it looks awesome.

Dilema is if i should try and join a server with aussies this time around or stick around with you crazy rednecks :D
 
When I first started watching the video it looked pretty awesome. Buffed graphics, the inevitable hope that they'd learned from their mistakes. But it looks like the same game. The races look exactly the same, and the main guy that it showed looked like the twin brother of main character from The Last Remnant. I guess it's hard to stay original after 14 games, but still. After playing the same game for like 4 years it would be nice if the next one had a completely different feel to it altogether.
 
@Kalia ~ I really just think we'll have to ride the wave and see where it goes.

There's not enough concrete information to suggest exactly how it will play out. I'm happy that they are keeping the same races, I just hope the storyline is good and the game interface is much more improved over what it is now.

For the 'tards that want to import shit from FFXI: Fuck that.

I'm all for that noob experience, which in this time around ... will be for everyone.

@Fodder, haha. i was going to tell you to stick around so you can overnight a NA copy of the game to me. I'm going to keep my ears open for the beta, if there is one. --- I think they'll stick to the unilateral release, though.. who knows.
 
After playing the same game for like 4 years it would be nice if the next one had a completely different feel to it altogether.


I honestly hoped that SE would have used Rapture based on one of its other profitable franchises (Dragon Quest/Warrior for example) or maybe using some of its manga successes (Full Metal Alchemist online anyone?).
 
The Square-Enix press conference is going on right now. Apparently video is not allowed, but I'm following a live blog at G4TV here. It's just starting, and apparently they're giving a lot of extra FFXIV info.
 
Cliffs:

Worldwide release

PC and PS3 - (360 may be in the pipeline)

Integrated servers

New world, similar races

New job system

More solo friendly and casual content

The scene with the galka in the trailer used the game engine

No POL - but friend lists will be moveable

No FFXI > FFXIV transfers

They will continue to develop and support FFXI. Their goal is to have players play both.

No pricing determined yet.


~entire Q&A session~
<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:53
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">This is Brian Leahy from TheFeed. </td></tr></tbody></table><table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:54
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">It seems like this is very much about FFXIV.
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:54
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Update on exclusivity confusion. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:55
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Please be patient as this is going to be translated from Japanese.
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:56
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">FFXIV will be coming to the PS3 & PC. They are currently considering other hardware (including Microsoft hardware!) </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:56
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: What are the ties to Final Fantasy XI, if any?
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:58
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:59
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: What happens to Final Fantasy XI now that we're moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">11:59
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">XIV does not take place in Vana'deil.
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:00
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:01
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: What influence have games like World of WarCraft have on the development of FFXIV? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:02
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:02
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Will combat be more action oriented or turn-based? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:02
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: We cannot talk about the battle system at this time. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:03
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:04
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:04
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Are you planning a simultaneous worldwide release or will it be released in Japan first? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:05
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:05
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Will all servers be worldwide or split by territory? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:07
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:07
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">There's your beta!
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:08
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Will you be taking feedback from your FFXI users? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:08
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:09
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Will you try to move players from XI to XIV or will they be separate communities? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:09
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">(I'm on my laptop + 3G now ;) ) </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:10
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:10
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Are there plans to localize the game in Spanish? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:11
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:11
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: How can users transmit this demand? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:12
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: We will conduct marketing research.
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:12
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Is there any special element in the MMO genre that you will improve with this game? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:13
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:13
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:14
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Why did you decide to make a new game rather than continue to evolve FFXI? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:16
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:17
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:18
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: There were parts that were pre-rendered and parts that were running on the in-game engine. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:18
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:19
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: Yes, that is the part that was running in-engine. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:19
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:20
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:20
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:20
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: What would you like to emphasize with this game? What is different from FFXI? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:21
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">We're asking questions, but they are currently going through the international and Japanese press.
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:22
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:23
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.
</td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:24
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: On the beta process, will current XI players get in? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:25
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: As with the actual release date of the game, we don't have a concrete beta schedule yet. We will have a beta and look forward to more information about then shortly. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:25
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: Will FFXI characters be portable to XIV in any way? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:26
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: The game is completely different. There will not be any XI character transfers to XIV. However, the character design is familiar and XI players will be able to create a similar character. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:26
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: We will NOT be using PlayOnline, but friend lists will transfer over. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:27
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: If I'm new to the MMO genre, why would I choose FFXIV over other games? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:27
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: We believe that players will fall in love with the world & story that we have created. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:31
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Q: I've been seeing information that the title is free to play, is this true? </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:31
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">A: No pricing has been decided at this time. It is still TBD. </td></tr></tbody></table>

<table><tbody><tr valign="top"><td class="chatmsgname altcaster_text" nowrap="nowrap">12:33
</td><td class="chatmsgtext altcaster_text altcaster_text_size" style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">That wraps it up for the Q&A. Thank you all for following along and I hope you had some of your questions answered. That last one about pricing was mine, by the way. </td></tr></tbody></table>
 
Last edited:
Going back to the moghouse to change jobs yet again is a pain, but I agree that having a single character play multiple classes is a wonderful feature. The game just feels more "character-based" than "job-based" as a result. I definitely hope they keep this too. There's no reason you should need to repeat the chocobo quest, the limit breaks, the SL fight, etc etc etc just to have fun with a different play style.
 
Like Aang, rather noob it up from scratch.
 
Ok...

This thing about the kid with the horns: I don't think the kid has horns... I think that's the curtain decoration behind him/her/it.

ff14_hornedgirl.png


Am I the only that sees this? The "horns" don't appear to be even either... anyway...
 
None of the rest of the curtains have anything like it as decoration, and the ears don't look like either the "Elvaan" or the "Taru" ears in the pic, so I'm thinking they are horns and its something else.
 
ooooh, new stuffz:

E3 2009: Final Fantasy XIV - What We Know


We sat down with the FF14 team to talk about the next big MMO of 2010 and came away with several all-new details.


by Jeremy Dunham

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<script>showUSloc=(checkLocale('uk')||checkLocale('au'));document.writeln(showUSloc ? 'US, ' : '');</script> June 4, 2009 - Square Enix surprised everyone on Tuesday when it announced at Sony's E3 press conference that not only would Final Fantasy XIII hit stores next year, but so too will Final Fantasy XIV Online -- a follow-up MMO from the same team that brought us Final Fantasy XI in 2002. But the information flow didn't stop there. On Wednesday, Square Enix also held a press conference of its own to provide some additional context to the previous day's news. But honestly, we still weren't satisfied with how much FF14 info was out there, so we managed to grab an interview with the Final Fantasy XIV team yesterday afternoon to see if they could answer some additional questions.

And now, with multiple days of info and some probing, we present the following: everything we know about the game thus far. Some of it you've already heard, some of it you haven't, but either way, it's the most info you'll find on the game yet. Enjoy

What platforms is Final Fantasy XIV coming to?
Currently the game is confirmed for PlayStation 3 and Windows PC. An Xbox 360 version isn't official, but Square Enix is considering the possibility that it could.

What do we know about the setting and the story?
It takes place on an all-new Final Fantasy world known as "Eorzea." Though it does share some monsters and races from Final Fantasy XI, they're not direct representations and have been altered in multiple ways that make them unique to Eorzea. The similarities in races will allow experienced FFXI players to create a new FFXIV character that looks somewhat comparable.

Does it have a direct connection to Final Fantasy XI?
In some ways, yes it does. Not only does it share the same development team as the FF11, but the game will also allow players to create a character that is similar to their current Final Fantasy XI. Square Enix has also revealed to IGN that it is currently finding a solution that will let you transfer your character's names from FFXI to FFXIV.

On a related note, at the press conference, it was said that FFXI has another year of content planned. Does that mean that after that year is up that FFXI is done with?
No. To be specific, Square Enix has one year of content currently planned but has told us here at IGN that it isn't a mandated end for the series. If fans continue to support the game, then so will Square Enix.

What is the combat system like?
The development team won't say, but it did confirm to us that... Additionally, the heavy team-play aspect of FF11 has been deemphasized, and now exploration and battle is said to be more balanced between solo and team play.

How does the leveling system work?
Square Enix is cagey about how characters advance, but it has confirmed with IGN that growth is not based on experience and that it will work on a different system entirely.

What about jobs?
Jobs will return in Final Fantasy XIV, but they will be much different than the job system present in FFXI.

How important are the weapons?
Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official FFXIV logo for hints and hidden meanings about how the game will work.

What hidden meanings?
Square Enix told us that when it approached Amano to do the logo art for FFXIV, that weapons were very important and to think of the concept of a "wheel." Specifically, a wheel of adventurers that has their weapon in front of them and an exposed backside -- which leaves each adventurer to rely heavily on their comrades and their friends. Let the speculation begin.

Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.

How much of the first trailer is in-game versus pre-rendered?
The debut trailer is actually a mixture of real-time in-game footage and pre-rendered wizardry. The combat scene in particular was created using the in-game engine.

What languages will the game available in?
The same as Final Fantasy XI: Japanese, English, French and German. FFXIV will also be released simultaneously in all regions that use those languages.

Will the PlayOnline service be used for FFXIV?
No. Square Enix told us that the reason it is ditching the PlayOnline system is because it was originally meant as an all-in-one solution to house multiple content types. But as PlayOnline has offered less content over the years, the need for the next online Final Fantasy to us PO is moot. Whatever new service (if any) is used, PC and PlayStation 3 users will still be able to play with each other on the same servers, and Square Enix also confirmed with IGN that you can sign in with a universal ID on either system to pick up where you left off if you own both.

Who's Working on the Game?
It is produced by Hiromichi Tanaka (Final Fantasy I, II, III, and IX) and directed by Nobuaki Komoto (Final Fantasy IX, XI), with art direction by Akihiko Yoshida (Vagrant Story, Final Fantasy XII) and a musical score from Nobuo Uematsu (Most Final Fantasies ever). Yoshitaka Amano has designed the logo and is pulling additional art duties as well.

Uematsu only did a few tracks in FFXI, how much is he doing for XIV?
Square Enix revealed to IGN that Uematsu will be doing all the music for Final Fantasy XIV and that it will be composed in a range of different styles and genres.

What modern day MMOs have influenced the design and direction of FFXIV?
In addition to the team's original work on Final Fantasy XI, World of Warcraft, Age of Conan and Warhammer Online have been three recent games that have had some pull, but the FFXI community's feedback has been the most important factor in its design.

Are Chocobos back?
Yes, they will return. But Square Enix has told IGN that it is looking at using them in a completely different way than they were used in Final Fantasy XI (where they were used as riding steeds).

When is it coming out and when is the beta?
The game will come out in 2010, and after Final Fantasy XIII which is scheduled for spring of the same year. Beta plans are still being finalized, but that the plan is to have a longer beta period than that of FFXI (which had a beta of about 3-4 months).


http://ps3.ign.com/articles/991/991483p1.html
 
Scooped by the wife. For shame.
:p

Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.

Okay, this is interesting. Using a sword on fire day teaches provoke (well, probably more likely increases attack), using the same sword on wind day increases evasion?
 
What is the combat system like?
The development team won't say, but it did confirm to us that... Additionally, the heavy team-play aspect of FF11 has been deemphasized, and now exploration and battle is said to be more balanced between solo and team play.
How does the leveling system work?
Square Enix is cagey about how characters advance, but it has confirmed with IGN that growth is not based on experience and that it will work on a different system entirely.
What about jobs?
Jobs will return in Final Fantasy XIV, but they will be much different than the job system present in FFXI.
How important are the weapons?
Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official FFXIV logo for hints and hidden meanings about how the game will work.
I'm just guessing but based on just this information it sounds like this may be an MMO unlike those we are used to.. perhaps for the better. Maybe they are looking for something that will redefine the genre? Who knows, all I know is something new sure would be refreshing. All MMOs have pretty much the same concept, so I can't help but wonder what SE has planned here. Surely they'll take some things that make WoW more appealing(meaning more along the casual side of things they say they have intended for this).

Hell, so long as they give us something where you can play all day if you choose, or play for 40 minutes, I'm happy. Most things in FFXI take at least an hour or two if you want any significant results.

But the part that really gets me excited is this:

Uematsu only did a few tracks in FFXI, how much is he doing for XIV?
Square Enix revealed to IGN that Uematsu will be doing all the music for Final Fantasy XIV and that it will be composed in a range of different styles and genres.
Perhaps we would actually keep the sound ON.
 
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