Feedback on Frontline balance – tanks are too oppressive

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Let me start by saying that my PvP experience in this game is focused entirely on Frontline. I don’t enjoy or participate in Crystalline Conflict, so my perspective is shaped by frontline and only covers frontline.

I began PvP at the end of Shadowbringers, and while I’ve not been a fan of the changes introduced since Endwalker, I understand that preferences vary some players enjoy the new direction, others don’t.

That said, there’s one issue that continues to keep being unaddressed: tanks are overwhelmingly dominant in Frontline.

Dark Knight, Gunbreaker (since 7.3), and Warrior have consistently remained oppressive. In fact, they were even buffed in the most recent patch. It’s hard to grasp how it’s considered balanced to give these jobs:

- Massive crowd control

- High health pools

- High damage output

- Strong mitigation

- And in some cases, reliable self-healing (Not counting the big heal button everyone has)

There are moments where five players are fighting a single Gunbreaker, and yet that Gunbreaker manages to escape. That's not balance.

Since the launch of patch 7.3, PvP has felt less enjoyable than ever to me and that’s saying something, considering the metas we’ve seen before. Right now, it feels like tank spam wins games, and the team with the most tanks has a clear advantage.

It’s also not a good look when most people’s first interaction with PvP is Frontline, and it remains in such a poor state balance-wise. It discourages players from engaging with PvP beyond the daily roulette.

What’s weird to me is how quickly other jobs have been adjusted, Scholar and Summoner were nerfed swiftly when they overperformed, and melee jobs were buffed when they were too squishy. Yet tanks seem to be exempt from this level of balancing. Why? You've shown you are willing to make specific changes to Frontline in the past so the whole "We balance around Crystaline Conflict" is not solid reasoning I think.

If tanks are going to have high damage and crowd control, they shouldn’t also have top-tier survivability. Alternatively, if they’re meant to be durable frontliners, then their damage and CC should be toned down. They shouldn’t excel at both.

I know not everyone will agree with me, and that’s okay. All I ask is that we keep the conversation respectful. It’s fine to disagree, but let’s avoid personal attacks or insults toward those who share different opinions.

Thank you for taking the time to read this.

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