Feedback on FATEs

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They suck. They've always sucked. Been playing GW2 during Endwalker.

Here are some thoughts.

Problem : The thought of pressing my two aoe gcds mindlessly on repeat until the fate dies, then flying off to do it again for hours makes me nauseous. Trash pulls have never been a strong suit of FFXIV (Criterion aside), it's insane that they're the majority of open-world content.

Solution : Limit trash FATEs to precursors to give people time to arrive at the FATE before a boss FATE spawns.

Problem : The bosses are striking dummies.

Solution : Reuse old dungeon bosses, alliance raid bosses, A ranks, S ranks for anything less than the two world bosses we get per expansion.

Problem : There's very little feeling of control or choice, it's just flying around wherever we get told to.

Solution : No FATEs should spawn randomly, make us spawn them all like S ranks to give intentionality and reasons for groups to split up and do things in different parts of the map. Add a menu that tells us the spawning conditions after we complete a FATE chain in an area.

Problem : The maps are pointless.

Solution : Delete flying from the game, make open world mobs beefy and chase you down further. If you get more than two aggroed, you should be afraid you'll die.

Problem : No one runs them after a while, even after bisexual rocks were added.

Solution : Lootboxes. RNG.

Problem : Level syncing sucks butt. It's annoying, inconvenient, running out of the arena resets it, it's just bad.

Solution : Automatically sync item level (not job level within an expansion cap) when you enter the FATE area.

TL;DR : Make the open world Eureka. Unless there are technical limitations, I don't understand why this isn't in place already.

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